The Neverhood comes to ScummVM!
Moderator: ScummVM Team
The Neverhood comes to ScummVM!
The Neverhood needs you! Klaymen, our hero, wakes up in a building in the strangely empty world of Neverhood.
It's up to you to explore and find out what happened to Neverhood's wacky clay world.
The ScummVM Team is proud to announce that The Neverhood is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.
It's up to you to explore and find out what happened to Neverhood's wacky clay world.
The ScummVM Team is proud to announce that The Neverhood is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.
I do not know if the team has got a PC demo for The Neverhood but I came across one while I was deciding earlier this year whether to invest in the Armikrog Kickstarter project by the same team. It is not in the list of demos available yet but this may be the usual delay - otherwise, maybe I can help.
Thanks for this. The Neverhood demo should now be visible in the demos page. Is this the same demo as the one you've got?albadross wrote:I do not know if the team has got a PC demo for The Neverhood but I came across one while I was deciding earlier this year whether to invest in the Armikrog Kickstarter project by the same team. It is not in the list of demos available yet but this may be the usual delay - otherwise, maybe I can help.
Re: The Neverhood comes to ScummVM!
This is SO COOL! I'm especially excited because, as a GOG.com fan, this is strong evidence the game could be appearing within the coming months. I assume legally the game is in a similar situation to Clive Barker's Undying - developed by DreamWorks Interactive and published by EA - and that compatibility was holding it back from a GOG release. If any bugs can be smoothed out within the next few months, between Pegasus Prime and The Neverhood, 2014 will start out good for GOG and ScummVM.md5 wrote:The Neverhood needs you! Klaymen, our hero, wakes up in a building in the strangely empty world of Neverhood.
It's up to you to explore and find out what happened to Neverhood's wacky clay world.
The ScummVM Team is proud to announce that The Neverhood is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.
(I hope you guys are getting paid well for this.
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I'd just like to thank the ScummVM team so much for adding support for The Neverhood! It's one of my favorite games of all time, and for years I've had difficulty getting it to run on my modern computers. Now I can be glad that no matter how many new computers I get, I'll always be able to play The Neverhood with no issues at all!
Plus, with the recent success of the Armikrog Kickstarter, we'll probably be seeing lots of retroactive interest for The Neverhood in the near future, so new fans will be able to play and enjoy the game easily! Thank you so much, again!
Plus, with the recent success of the Armikrog Kickstarter, we'll probably be seeing lots of retroactive interest for The Neverhood in the near future, so new fans will be able to play and enjoy the game easily! Thank you so much, again!
I just tried to run Neverhood through the daily build of ScummVM for Debian (on Debian testing).
Just for the reference, that build required libpng15.so.15 which is not present in Debian so I had to build libpng15 from source first (why is the build marked Debian then?).
ScummVM launched and recognized Neverhood directory, so I was able to add the game. However when launching it, I got the following:
Any idea what neverhood.dat is? I don't have such file in my game files.
Just for the reference, that build required libpng15.so.15 which is not present in Debian so I had to build libpng15 from source first (why is the build marked Debian then?).
ScummVM launched and recognized Neverhood directory, so I was able to add the game. However when launching it, I got the following:
Code: Select all
User picked target 'neverhood-win' (gameid 'neverhood')...
Looking for a plugin supporting this gameid... Neverhood Engine
Starting 'The Neverhood Chronicles'
StaticData::load() Could not open neverhood.dat!
I figured, that's a plugin related data and it's not present in the daily build. neverhood.dat file can be found in the source of the master branch: https://github.com/scummvm/scummvm/blob ... erhood.dat
Neverhood runs now! Thanks for this great addition to ScummVM.
Neverhood runs now! Thanks for this great addition to ScummVM.
The correct version of these data files should always be distributed along with ScummVM. This can sometimes be in invisible ways. For example, on Mac OS X they are embedded into the ScummVM.app "file" (or rather directory). On Windows it is embedded into the executables itself. For Linux distributions it should be installed in a location in /usr/share or /usr/local/share or similar which is scanned by default. For daily builds it should really be just bundled in the archive and you'll need to point the extrapath at the place where you extracted those. So, if ScummVM does not find the file by default, something with your ScummVM build is fishy.shmerl wrote:I figured, that's a plugin related data and it's not present in the daily build. neverhood.dat file can be found in the source of the master branch: https://github.com/scummvm/scummvm/blob ... erhood.dat
Neverhood runs now! Thanks for this great addition to ScummVM.