Test-Candidate of ScummVM 2.0.0 for WII
Moderator: ScummVM Team
Test-Candidate of ScummVM 2.0.0 for WII
I made some changes on the ScummVM Code (Pull Request #413) and now ScummVM is compilable with the newest DevKitPPC, LibOgc and LibFat. All my tests was successful, but I think that more people should test my changes.
If somebody like to test my binaries, here are the download links:
-> ScummVM 1.6.0: http://www.mediafire.com/download/4ktyl ... wii-b3.zip
-> ScummVM 1.7.0: http://www.mediafire.com/download/q2rbz ... wii-b2.zip
-> ScummVM 1.9.0: http://www.mediafire.com/file/y01mvf9ya ... wii-b3.zip
-> ScummVM 2.0.0: NEW! http://www.mediafire.com/file/4dyerl33k ... wii-b2.zip
When your tests are done, please post your results in that forum.
Please save your "apps/scummvm"-folder! This is NOT an official release!
If somebody like to test my binaries, here are the download links:
-> ScummVM 1.6.0: http://www.mediafire.com/download/4ktyl ... wii-b3.zip
-> ScummVM 1.7.0: http://www.mediafire.com/download/q2rbz ... wii-b2.zip
-> ScummVM 1.9.0: http://www.mediafire.com/file/y01mvf9ya ... wii-b3.zip
-> ScummVM 2.0.0: NEW! http://www.mediafire.com/file/4dyerl33k ... wii-b2.zip
When your tests are done, please post your results in that forum.
Please save your "apps/scummvm"-folder! This is NOT an official release!
Last edited by AReim1982 on Wed Dec 27, 2017 9:34 am, edited 13 times in total.
- Strangerke
- ScummVM Developer
- Posts: 335
- Joined: Wed Sep 06, 2006 8:39 am
- Location: Belgium
Great to see someone working on the Wii port.
Everything seems to work fine.
However, there are still 2 bugs remaining.
First, a mouse cursor bug in FM-TOWNS games: http://sourceforge.net/p/scummvm/bugs/6108/
The second one affects the Tinsel engine as mentioned here: http://sourceforge.net/p/scummvm/bugs/6345/
- Discworld 1 CD crashes with this message: assertion "handle"< g_numHandles" failed : file "engines/tinsel/handle.cpp", line 329, function: byte* Tinsel::LockMEM(Tinsel::SCNHANDLE)
- Discworld 2 codes dump: 8010c0a0->8010c0a0->807ef224->807f7be8->807f8e88->80808218->80190ef8->8081ac80->8081b2c4
I hope you'll find a solution one day, but anyway thanks for the work.
Everything seems to work fine.
However, there are still 2 bugs remaining.
First, a mouse cursor bug in FM-TOWNS games: http://sourceforge.net/p/scummvm/bugs/6108/
The second one affects the Tinsel engine as mentioned here: http://sourceforge.net/p/scummvm/bugs/6345/
- Discworld 1 CD crashes with this message: assertion "handle"< g_numHandles" failed : file "engines/tinsel/handle.cpp", line 329, function: byte* Tinsel::LockMEM(Tinsel::SCNHANDLE)
- Discworld 2 codes dump: 8010c0a0->8010c0a0->807ef224->807f7be8->807f8e88->80808218->80190ef8->8081ac80->8081b2c4
I hope you'll find a solution one day, but anyway thanks for the work.
- Strangerke
- ScummVM Developer
- Posts: 335
- Joined: Wed Sep 06, 2006 8:39 am
- Location: Belgium
thank you AReim1982 for this build.
I tried some games (classics like Indiana Jones and Day of The Tentacle), works great so far. I must retry with an old build, because it seems that your build takes some time before launching a game from USB (I though it has crashed the first time)...
BTW one really annoying bug is still there : when using mass add (by pressing UP on the D-Pad to change "Add" to "mass add"), scummvmwii makes a code dump everytime when scanning folders
I have at least 15 games (USB storage), and it's really a pain to add them, one by one. You'll make my day if you can fix this
I tried some games (classics like Indiana Jones and Day of The Tentacle), works great so far. I must retry with an old build, because it seems that your build takes some time before launching a game from USB (I though it has crashed the first time)...
BTW one really annoying bug is still there : when using mass add (by pressing UP on the D-Pad to change "Add" to "mass add"), scummvmwii makes a code dump everytime when scanning folders
I have at least 15 games (USB storage), and it's really a pain to add them, one by one. You'll make my day if you can fix this
Poor performance
Thank you for testing.
The function: stat has a very poor performance. I did some more changes on the code. Now my binary should be more faster.
The download link of my newest binary is on the first post.
Keep on testing...
The function: stat has a very poor performance. I did some more changes on the code. Now my binary should be more faster.
The download link of my newest binary is on the first post.
Keep on testing...
Thanks, this build works much better when accessing USB (and probably SD). When I'll have time, I will try with Monkey Island 3 which is really hard to play because there is a lot of stuttering (from USB...it works great from SD)
I don't know if this can help, but I took a screenshot of the code dump when trying to use "mass add" (it happens after validating the master folder to scan)
I don't know if this can help, but I took a screenshot of the code dump when trying to use "mass add" (it happens after validating the master folder to scan)
Now I fixed the broken massadd feature. You can download my latest binary here:
-> http://www.mediafire.com/download/4ktyl ... wii-b3.zip
Thank you for testing.
-> http://www.mediafire.com/download/4ktyl ... wii-b3.zip
Thank you for testing.
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- Posts: 2
- Joined: Thu Jan 03, 2013 7:03 pm
hi,
i have tested the new binary of your build (scummvm-1.6.0-wii-b3.zip).
system:
wii 4.3e
sandisk sdhc card
controllers:
nintendo wiimote plus (old one without problems in homebrew).
new nintendo wiimote plus (this one makes problem with older homebrew that is not compiled with latest DevKit libraries).
nintendo gamecube wired controller.
all controllers working without problems.
i have tested the loading from usb fat - partition.
this is working without issues.
thanks a lot for the work!
i have tested the new binary of your build (scummvm-1.6.0-wii-b3.zip).
system:
wii 4.3e
sandisk sdhc card
controllers:
nintendo wiimote plus (old one without problems in homebrew).
new nintendo wiimote plus (this one makes problem with older homebrew that is not compiled with latest DevKit libraries).
nintendo gamecube wired controller.
all controllers working without problems.
i have tested the loading from usb fat - partition.
this is working without issues.
thanks a lot for the work!
-
- Posts: 5
- Joined: Wed Jan 15, 2014 5:46 pm
Wow very excited for this build, and very happy that the mass add feature which was broken in 1.5 has been resolved. Going to test sometime in the next couple of days and will post my results.
I have about 20+ games I've recently gotten a hold of that I need to add and it should make it much faster now that mass add is fixed. Can't wait and can't thank you enough for continuing to support the Wii port.
I have about 20+ games I've recently gotten a hold of that I need to add and it should make it much faster now that mass add is fixed. Can't wait and can't thank you enough for continuing to support the Wii port.
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- Posts: 5
- Joined: Wed Jan 15, 2014 5:46 pm