Hi!
Could anybody help me in gathering and checking all audio data profiles for classic games?
So far, and thanks to this post (http://forums.scummvm.org/viewtopic.php ... sc&start=0), I collected following info:
Atlantis, Simon2,Goblins 1/2/3 Sound FX-GobSpeak Floppy: 11Khz 8bit Mono
DOTT, Sam and Max, Woodruff, Goblins (3) speech: 22Khz 8bit Mono
Monkey Island 3 Audio, The Dig Audio: 22Khz 16bit Mono
Full Throttle, Monkey3 Video, The Dig Video: 22Khz 16bit Stereo
CDAudioTracks (Monkey CD,Loom CD, FM-Towns, Goblins 1/2/3 bg. mus, Gob1/2 Speech): 44Khz 16bit Stereo
Is there any scummvm resource where I can browse same info for the next ones?:
Simon the Sorcerer (1)
Flight of the amazon Queen
Touché
Kyrandia1
Kyrandia2
Kyrandia3
Touche
Gabriel Knight
Leisure Suite Larry 7
King's Quest VII
Thank you!!!
Compilation of audio caractersitics for some classical games
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Compilation of audio caractersitics for some classical games
Last edited by tumbleweed on Thu Jan 23, 2014 12:22 pm, edited 2 times in total.
- DrMcCoy
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Re: Compilation of audio caractersitics for some classical g
Background music / background ambient sound: CD audio in the CD version, AdLib in the floppy version.tumbleweed wrote:Gobliiins (1)
Gobliins (2)
Speech: CD audio in the CD version, ~11kHz 8bit mono sounds (gob-speak) in the floppy version.
Sound effects: ~11kHz 8bit mono
Background music / background ambient sound: CD audio in the CD version, AdLib in the floppy version.tumbleweed wrote:Goblins (3)
Speech: 22kHz 8bit mono in the CD version, ~11kHz 8bit mono sounds (gob-speak) in the floppy version.
Sound effects: ~11kHz 8bit mono
22kHz 8bit monotumbleweed wrote:Woodruff