Just walked onto a Microsoft research site with a new approach for upscaling pixel art.
The results look very promising. Would it be possible to implement this in scummvm?
http://research.microsoft.com/en-us/um/ ... rison.html
new filter for higher resolutions
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- eriktorbjorn
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Seems doubtful to me. The paper is a few years old, but at least back then they made it pretty clear that the algorithm was currently too slow for real-time use. (Their figures mention between 0.62 and 3.06 seconds to render their examples "on a single core of a 2.4 GHz CPU". Given the wide range, I assumed they meant per image.)
Also, does the paper go into enough detail to actually recreate their results? I honestly don't know.
Also, does the paper go into enough detail to actually recreate their results? I honestly don't know.
I believe this is the same paper that was already discussed in this thread.
Last edited by criezy on Wed Mar 05, 2014 5:06 am, edited 1 time in total.