Hello !
To begin i would like to say a great THANKS to the ScummVM Team for this great project. !
Do you plan to insert Darkseed(Cyberdream) in scummvm Engine ?
I love this game. Yes we can run it under dosbox but i prefere the Amiga or the Macintosh version, best sound, best graphics quality !
Best regard
Thyphoon
PS:excuse me for my very bad english. I hope you can understand what i write !
Darkseed
Moderator: ScummVM Team
Happy you understand my English (with my chance your are french too )
I use AmigaForever/WinUAE to play Darkseed at this time. it run good but it's not very easy for my child to launch it. :p I will wait. May be a day Cyberdream give lot of money to ScummVm Team to include it Or may be it will be me who give lot of money if i Win the jackpot in the casino lolllllll
Best regard, and thanks for your answer
Thyphoon
I use AmigaForever/WinUAE to play Darkseed at this time. it run good but it's not very easy for my child to launch it. :p I will wait. May be a day Cyberdream give lot of money to ScummVm Team to include it Or may be it will be me who give lot of money if i Win the jackpot in the casino lolllllll
Best regard, and thanks for your answer
Thyphoon
lolll it's curious ! I never try Darkseed Saturn version. but i think it's the same like Amiga or Macintosh.joostp wrote:That would have to be a lot of money.
I've only played the game on Saturn, but considered it to be one of the worst adventures I ever played.
But maybe the Amiga/Mac versions are better.
But if somebody want to port Darkseed to ScummVm i can send him 100€ i have no enough money to give more !
So this is just a myth game but not really good? I found the overall opinions about this game are very mixed, since reviews opining is a very overvalorated crap game with interesting but horrible executed concepts to others saying it's a masterpiece with minor fails.
If it's so bad, why not considering to help or motivating (with donations, for example) for making engine reimplementations for better adventure games? Like an engine for some of the following stuff:
- Implementing an engine for games of the game company formed by ex-Infocom employees, Legend Entertainment adventure games.
- An engine for Mythos Software's Sherlock Holmes adventure games. They developed "The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel" and "The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo". Both games seems a quite worth reason to implement the engine.
- An engine for MicroProse adventure games. I heard Cyxdown attempted to document the engine and experimented a bit. Games like Rex Nebular and one Star Trek game seems interesting.
- Magnetic Scrolls engine seems quite interesting, but I think ScummVM is out of scope for interactive fiction (text adventures). There are an interpreter named Magnetic, but is unmaintained since years. Maybe an "IFictionVM" project someday can join those unmaintained text adventure engines into one big project...
- An engine for ICOM Simulations games. They were the creators of Deja Vu, Uninvited and Shadowgate. Their games were the MacVenture ones and later were ported to other platforms like NES, Amiga, DOS and others (except Deja Vu II, completed port for NES but not released).
- Or one for the impressive impressive adventure games The Last Express.
- Access Software, creators of the Tex Murphy series. Sadly, it seems most of the series uses a 3D engine, maybe for Residual in a future.
- The incredible undervalorated but great game Toonstruck.
What about mentioning more non ScummVM supported interesting horror/terror adventura games? I readed somewhere about Sanitarium is a good one.
If it's so bad, why not considering to help or motivating (with donations, for example) for making engine reimplementations for better adventure games? Like an engine for some of the following stuff:
- Implementing an engine for games of the game company formed by ex-Infocom employees, Legend Entertainment adventure games.
- An engine for Mythos Software's Sherlock Holmes adventure games. They developed "The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel" and "The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo". Both games seems a quite worth reason to implement the engine.
- An engine for MicroProse adventure games. I heard Cyxdown attempted to document the engine and experimented a bit. Games like Rex Nebular and one Star Trek game seems interesting.
- Magnetic Scrolls engine seems quite interesting, but I think ScummVM is out of scope for interactive fiction (text adventures). There are an interpreter named Magnetic, but is unmaintained since years. Maybe an "IFictionVM" project someday can join those unmaintained text adventure engines into one big project...
- An engine for ICOM Simulations games. They were the creators of Deja Vu, Uninvited and Shadowgate. Their games were the MacVenture ones and later were ported to other platforms like NES, Amiga, DOS and others (except Deja Vu II, completed port for NES but not released).
- Or one for the impressive impressive adventure games The Last Express.
- Access Software, creators of the Tex Murphy series. Sadly, it seems most of the series uses a 3D engine, maybe for Residual in a future.
- The incredible undervalorated but great game Toonstruck.
What about mentioning more non ScummVM supported interesting horror/terror adventura games? I readed somewhere about Sanitarium is a good one.
Actually I am not quite sure what the point of your post is, Madventurer -- to whom is it addressed ?!? I am confused.
BTW, donations do not motivate us. Donations can sometimes help us to buy stuff supporting our work. But for most of the devs, you'd have a hard time "motivatin" us by donating some dollars (*maybe* if you donated a 4 or 5 digit value, this would be different ...
BTW, donations do not motivate us. Donations can sometimes help us to buy stuff supporting our work. But for most of the devs, you'd have a hard time "motivatin" us by donating some dollars (*maybe* if you donated a 4 or 5 digit value, this would be different ...
Fingolfin: I did just put an example of other interesting adventure game engines to be supported, maybe is offtopic but I meant to say there are a lot of interesting stuff that maybe it will can be supported. I did not try to make a petition, just writing stuff from my mad mind.fingolfin wrote:Actually I am not quite sure what the point of your post is, Madventurer -- to whom is it addressed ?!? I am confused.
BTW, donations do not motivate us. Donations can sometimes help us to buy stuff supporting our work. But for most of the devs, you'd have a hard time "motivatin" us by donating some dollars (*maybe* if you donated a 4 or 5 digit value, this would be different ...
The reply about donations seems quite interesting. So you mean if people pay you 10k-40k US dollars, you will add Quake support?
for $40k I'll learn how to code in C++, add Quake support (means: use existing sourcecode of Quake 1 and put it into ScummVM), fork it off into separate project and fly to the CaribbeanThe Madventurer wrote: The reply about donations seems quite interesting. So you mean if people pay you 10k-40k US dollars, you will add Quake support?
when can you transfer the money? :]