Is it possible to change the skip intro key?

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lmsilva
Posts: 9
Joined: Tue May 13, 2014 4:25 pm

Is it possible to change the skip intro key?

Post by lmsilva »

Hello all,

I'm launching ScummVM from HyperSpin (a really cool arcade frontend) so I need to use the escape key as a reserved hot key for HyperSpin to exit whatever application it launched.

Seeing as the escape key is used by most games to skip intros and cinematic content, I'm having to sit through the intros (if I press escape, HyperSpin kills ScummVM).

Is there any way to customize this key without having to recompile ScummVM?

Thanks,
Luis
digitall
ScummVM Developer
Posts: 1185
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

I assume that you are using the Win32 version of ScummVM.

The simple answer is maybe.

You can not change that key without recompiling ScummVM, so the answer would be No.

However, we do have an internal Virtual Keyboard and a Keymapper which could allow this functionality.

Unfortunately, both are disabled by default on Win32 builds. Partly as these features are experimental / incomplete and partly as they are not really needed on a desktop platform.

HOWEVER, I did make a Win32 development debugging build which has the virtual keyboard enabled for another user a few weeks back. This can be found here:
http://buildbot.scummvm.org/snapshots/o ... latest.zip

If you bring up the Virtual Keyboard using F7, you should be able to press the Escape there without Hyperspin capturing it.
lmsilva
Posts: 9
Joined: Tue May 13, 2014 4:25 pm

Post by lmsilva »

Awesome, I'm going to try it! Thank you so much dude :o))

Is there a website / document I can read on how to compile my own version of ScummVM? I'm having some touchscreen issues and I might have to recompile...

By the way, what language / environment do you need to use to compile it? Visual Studio? MinGW?

Thanks!
digitall
ScummVM Developer
Posts: 1185
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

*cough* Search and ye shall find...
http://wiki.scummvm.org/index.php/Developer_Central
http://wiki.scummvm.org/index.php/Compiling_ScummVM

I would suggest using MinGW on Win32 as it is the more supported route. You can use MSVC, but if so, you will need to use the create_project developer tool to update the IDE project first... MinGW is easier.
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dreammaster
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Location: San Jose, California, USA

Post by dreammaster »

lmsilva wrote:s there a website / document I can read on how to compile my own version of ScummVM? I'm having some touchscreen issues and I might have to recompile...

By the way, what language / environment do you need to use to compile it? Visual Studio? MinGW?
See http://wiki.scummvm.org/index.php/Compiling_ScummVM. Is has instructions for compiling ScummVM for both compilers you mention.
lmsilva
Posts: 9
Joined: Tue May 13, 2014 4:25 pm

Post by lmsilva »

Thank you so much to both of you! And I'm sorry for having asked something as obvious...I'm trying to solve multiple problems at the same time so I completely missed those by making the assumption that there wouldn't be an official "compiling scummvm" page (so I took the opportunity to ask someone who had already done it heheh) :o)
digitall
ScummVM Developer
Posts: 1185
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

No problem, but in future, reading the README, FAQ and a quick search on the forums, wiki and bug tracker will answer most queries. :)

Please see Forum rule #1 for more guidance:
http://forums.scummvm.org/viewtopic.php?t=17
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