I'm considering buying a new tablet, but I'm still not decided which one. ScummVM compatibility might be the deciding factor.
Does scummvm support the MS Surface Pro 2 stylus? I know the samsung S-pen can be used as a mouse, but i haven't read anything about the Surface.
Thanks!
Surface Pro stylus support?
Moderator: ScummVM Team
Hmm:
https://en.wikipedia.org/wiki/Microsoft_Surface_Pro_2
It is apparently a x86_64 tablet which runs Windows 8. The stylus appears to be a Wacom device, so probably can emulate a mouse in the drivers.
Thus it should run the Win32 builds of ScummVM fine. However, please note the caveats here:
http://wiki.scummvm.org/index.php/Windows
The main issue I can see is that partly due to libSDL v1.2 mouse behaviour with absolute postioning devices, you could see some odd behaviour in full screen mode.
*shrug* I can only suggest that you try to borrow one in a showroom and try ScummVM on it with a few of the freeware games before you purchase one to see how it behaves.
https://en.wikipedia.org/wiki/Caveat_emptor applies!
https://en.wikipedia.org/wiki/Microsoft_Surface_Pro_2
It is apparently a x86_64 tablet which runs Windows 8. The stylus appears to be a Wacom device, so probably can emulate a mouse in the drivers.
Thus it should run the Win32 builds of ScummVM fine. However, please note the caveats here:
http://wiki.scummvm.org/index.php/Windows
The main issue I can see is that partly due to libSDL v1.2 mouse behaviour with absolute postioning devices, you could see some odd behaviour in full screen mode.
*shrug* I can only suggest that you try to borrow one in a showroom and try ScummVM on it with a few of the freeware games before you purchase one to see how it behaves.
https://en.wikipedia.org/wiki/Caveat_emptor applies!
It kind of kills the effect of a saying when you link it to wikipedia.digitall wrote:https://en.wikipedia.org/wiki/Caveat_emptor applies!
Collector: True... but you would be surprised how few do.
Ditto for various questions here that could have been answered if users had read the README, read the other documentation and/or searched the Wiki and Forums before they asked, even if this is Rule #1 of the forum.
This can be partly forgiven as new users will tend to ask questions which are "obvious" to developers or long time users, or due to language/cultural differences, but it would be nice if users did try to do some level of self-support first.
Ditto for various questions here that could have been answered if users had read the README, read the other documentation and/or searched the Wiki and Forums before they asked, even if this is Rule #1 of the forum.
This can be partly forgiven as new users will tend to ask questions which are "obvious" to developers or long time users, or due to language/cultural differences, but it would be nice if users did try to do some level of self-support first.
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So it's not really a good option. Which is weird since it works flawlessly on android (Samsung S-Pen works like a mouse).digitall wrote:Hmm:
It is apparently a x86_64 tablet which runs Windows 8. The stylus appears to be a Wacom device, so probably can emulate a mouse in the drivers.
Thus it should run the Win32 builds of ScummVM fine. However, please note the caveats here:
The main issue I can see is that partly due to libSDL v1.2 mouse behaviour with absolute postioning devices, you could see some odd behaviour in full screen mode.
*shrug* I can only suggest that you try to borrow one in a showroom and try ScummVM on it with a few of the freeware games before you purchase one to see how it behaves.
I realise I am digging up an old thread but just to close this one out.
The pen on the Surface Pro (2) works just fine in ScummVM and I would expect the pen from the Pro 3 will also work just fine.
I use mine for messing with ScummVM and also for some ScummVM development.
The device has a fairly common setup of a capacitive touch layer and a digitizer layer, when you move the pen to the screen the capacitive layer is switched off and you just have stylus style input with tap for left and pen button for right.
ScummVM is very happy with this setup for most things.
I do use the OpenGL renderer on my setup (there maybe funnies with fullscreen on the non OpenGL renderers, I'll check)
The pen on the Surface Pro (2) works just fine in ScummVM and I would expect the pen from the Pro 3 will also work just fine.
I use mine for messing with ScummVM and also for some ScummVM development.
The device has a fairly common setup of a capacitive touch layer and a digitizer layer, when you move the pen to the screen the capacitive layer is switched off and you just have stylus style input with tap for left and pen button for right.
ScummVM is very happy with this setup for most things.
I do use the OpenGL renderer on my setup (there maybe funnies with fullscreen on the non OpenGL renderers, I'll check)