WME Testing-thread
Moderator: ScummVM Team
Nope, no matter where I put the Arial font file, the text in Scummvm still looks like in the screenshot above. It seems to be using a bold Arial, unlike the original interpreter. And a regular-weight Cambria in the photo album, where the original uses a bold variant. Coincidence or a mix-up in the code somewhere?
- Raziel
- ScummVM Porter
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Escape from the Mansion (1.3/Windows/English)
Completed. No bugs
(AmigaOS 4 - PPC - SDL - BE)
A question...is there still interest in getting WME games tested?
There doesn't seem to be a lot of noise here and the WME testing Wiki page isn't updated either.
Just wondering...
Completed. No bugs
(AmigaOS 4 - PPC - SDL - BE)
A question...is there still interest in getting WME games tested?
There doesn't seem to be a lot of noise here and the WME testing Wiki page isn't updated either.
Just wondering...
Just for the record: This usually stems from not having FreeType2 enabled in the compile, which we didn't have for the OS X builds earlier.lillemask wrote:Nope, no matter where I put the Arial font file, the text in Scummvm still looks like in the screenshot above. It seems to be using a bold Arial, unlike the original interpreter. And a regular-weight Cambria in the photo album, where the original uses a bold variant. Coincidence or a mix-up in the code somewhere?
Yes, yes it is, I just haven't had time to follow up on this lately, testing is very much appreciated, even if the corresponding bug fixes and wiki updates may be a bit delayed from my side.Raziel wrote:A question...is there still interest in getting WME games tested?
There doesn't seem to be a lot of noise here and the WME testing Wiki page isn't updated either.
Just wondering...
I'm sorry I haven't had time to follow up on this lately, but I think I will have some time when the semester ends to tie up the loose threads here a bit more. (Which should be around early July). Untill then, I'd really appreciate getting more work added to my backlog through this thread (yes, you read that right
- Raziel
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Ok, so i'll try to play more games and report back
One that is already on the bug tracker
Ghost in the Sheet (Windows/English)
Can be fully played upto the end where it stops after displaying the final cutscenes (after you free a spirit) - bug #6533
(AmigaOS4 - PPC - SDL - BE)
One that is already on the bug tracker
Ghost in the Sheet (Windows/English)
Can be fully played upto the end where it stops after displaying the final cutscenes (after you free a spirit) - bug #6533
(AmigaOS4 - PPC - SDL - BE)
Hmm, according to a few tests I did, Rosemary doesn't seem to use Arial at all, just the two fonts that it comes bundled with (cambria and framd, albeit not the ones placed in fonts/).
The second interesting tidbit, is that none of the texts in the images you showed seem to ask for a bold font. (This might be an error on the ScummVM side, but it's even more interesting that some of the text actually is bold on the ScummVM side...)
Interesting.
The second interesting tidbit, is that none of the texts in the images you showed seem to ask for a bold font. (This might be an error on the ScummVM side, but it's even more interesting that some of the text actually is bold on the ScummVM side...)
Interesting.
- Raziel
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Bickadoodle (unknown version) (Windows) --> version 1.1
Bickadoodle (Windows/English)
Not completable
Bug #6594 filed
Game is playable, but as soon as there are *any* background animations going on it's slowing down to a crawl (see "Moat", "Castle" and "Spider Cave" scenes).
Bickadoodle (Windows/English)
Not completable
Bug #6594 filed
Game is playable, but as soon as there are *any* background animations going on it's slowing down to a crawl (see "Moat", "Castle" and "Spider Cave" scenes).
- Raziel
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Thats it from me for now...
I still have some games to test (Corrosion, Eineinhalb Ritter, JULIA, Oknytt, Reversion, The Shine of a Star) but those have either show stopper bugs or are full blown games with lots of animations going on and as such dead slow...
Will continue testing once the bugs are fixed
and/or the MultiRect update has been merged
Thanks to all for that new engine, i didn't even knew there were done so many adventure games...i love them
I still have some games to test (Corrosion, Eineinhalb Ritter, JULIA, Oknytt, Reversion, The Shine of a Star) but those have either show stopper bugs or are full blown games with lots of animations going on and as such dead slow...
Will continue testing once the bugs are fixed
and/or the MultiRect update has been merged
Thanks to all for that new engine, i didn't even knew there were done so many adventure games...i love them
- misterhands
- Posts: 20
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- Location: France
I've completed 5 Magical Amulets, Dead City and the white chamber with some minor issues, see the tracker.
Dead City does have a number of glitches but they occur in the original.
the white chamber is pretty good... if you like SF, anime, gore and severed limbs, that should do the trick
I've seen all endings and various easter eggs, no further issues.
Dead City does have a number of glitches but they occur in the original.
the white chamber is pretty good... if you like SF, anime, gore and severed limbs, that should do the trick
I've seen all endings and various easter eggs, no further issues.
1 1/2 Ritter
1 1/2 Ritter: Auf der Suche nach der hinreißenden Herzelinde (Windows/German)
1 1/2 Knights: In Search of the Ravishing Princess Herzelinde (inofficial title in English)
Developed by Daedalic Entertainment
Platform: Windows
Language : German (only)
Completable, no bugs found
Speech, subitles, save/load game (very slow) working perfectly and full playable.
two minimal issues:
ScummVM 1.8.0git2786-gaef874c (Mar 2 2015 05:57:11)
Linux aptosid x86_64
Screenshots with icon on patch tracker
1 1/2 Ritter: Auf der Suche nach der hinreißenden Herzelinde (Windows/German)
1 1/2 Knights: In Search of the Ravishing Princess Herzelinde (inofficial title in English)
Developed by Daedalic Entertainment
Platform: Windows
Language : German (only)
Completable, no bugs found
Speech, subitles, save/load game (very slow) working perfectly and full playable.
two minimal issues:
- No Umlaut in ScummVM ingame Load/Save menu
that are Autosave from game
– Auto-Save: Hühnerroulette correctly Hühnerroulette
– Auto-Save: Burgverlieà correctly Burgverließ - Graphic glitches in Minigame ›Hühnerroulette‹
ScummVM 1.8.0git2786-gaef874c (Mar 2 2015 05:57:11)
Linux aptosid x86_64
Screenshots with icon on patch tracker