What are the data files that are not used? Like Full Throttle, for example, there are files from the data and video directories that are not used. Were these resources that were maybe not put into the final game but, for whatever reason, weren't removed from the discs before production? It just seems weird to me to have sound & video resources that aren't used.
Does anyone have any idea?
Thanks.
- Byron
What are these unused resources?
Moderator: ScummVM Team
Not weird really. Most games are developed under significant time pressure and late changes / patches can result in unused resource files being left.
See https://www.youtube.com/watch?v=WE0Cf1JWsAg for some of the relevant Full Throttle history.
Some people make a hobby of examining the resource data looking for these leftovers and "easter eggs". See:
http://www.adventureclassicgaming.com/i ... tures/374/
See https://www.youtube.com/watch?v=WE0Cf1JWsAg for some of the relevant Full Throttle history.
Some people make a hobby of examining the resource data looking for these leftovers and "easter eggs". See:
http://www.adventureclassicgaming.com/i ... tures/374/
- Strangerke
- ScummVM Developer
- Posts: 335
- Joined: Wed Sep 06, 2006 8:39 am
- Location: Belgium
We also reactivate some scenes/animations/etc removed in the original, when it's possible. There are some nice examples in Ringworld, BlueForce and Return to Ringworld. In R2R, there's still a scene I'd like to add somewhere but don't know where it would be the most appropriate: it's an splendid empty ice room which was supposed to be in the middle of the ice maze. The code is already there to handle the room, but the code to enter it is missing.
The problem with those disabled resources imho is that it's difficult to be 100% sure that they are available in all the versions around. For TsAGE titles, it was pretty easy because we own all the variants. For other companies with more versions and re-releases, I wouldn't dare trying that.
The problem with those disabled resources imho is that it's difficult to be 100% sure that they are available in all the versions around. For TsAGE titles, it was pretty easy because we own all the variants. For other companies with more versions and re-releases, I wouldn't dare trying that.