The Dig - Jerky animations, choppy audio

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SnowB88
Posts: 10
Joined: Thu Jul 17, 2014 5:23 am

The Dig - Jerky animations, choppy audio

Post by SnowB88 »

First, my PC specs:

Toshiba Satellite A505. Windows 7 Professional. Intel Core i3 CPU. M 330 @ 2.13Ghz. 4.00 GB RAM. 64 bit.

I tried running "The Dig" last night on the current stable build and experienced some severe lags which resulted in choppy animations and audio. Occasional clicks and pops were audible too at times. I previously played the game last year and do not recall experiencing anything of the kind then.

After playing through a portion of gameplay, then reloading a saved game from an earlier point, things became much smoother. But the minute I reached a point past where I had previously played, things became choppy again.

All data was copied from the CD to my hard drive at time of testing.

I read the F.A.Qs and tried making a batch file with the SDL audio settings modified, but that made no difference.

I tested several other games afterwards and experienced no such lags.

Any suggestions for settings to modify and/or PC issues to look for would be appreciated.
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envisaged0ne
Posts: 162
Joined: Mon Nov 01, 2010 9:17 am
Location: United States

Post by envisaged0ne »

Plays perfectly fine on my end. Didn't notice any jerkiness at all.

Win7 64 bit
NVidia GT 630 w/2GB
AMD A8-6500 3.5 GHZ
8 GB RAM
SnowB88
Posts: 10
Joined: Thu Jul 17, 2014 5:23 am

Post by SnowB88 »

envisaged0ne wrote:Plays perfectly fine on my end. Didn't notice any jerkiness at all.

Win7 64 bit
NVidia GT 630 w/2GB
AMD A8-6500 3.5 GHZ
8 GB RAM
Right, and the last time I played it I experienced no issues either. It must be some setting on my end. I'll keep trying things out.
digitall
ScummVM Developer
Posts: 1177
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

That sounds like an issue with your libSDL sound or the low level sound drivers.

Firstly, if you have compressed your Dig datafiles using scummvm-tools, then this may happen with A/V sync.

If so, then revert to using the uncompressed files and see if the problem disappears.

We would also suggest that you use the latest v1.7.0pre (soon to be the next release) or v1.8.0git daily build, rather than v1.6.0 and see if the problem is still occurring with the latest code:
http://www.scummvm.org/downloads/#daily

Apart from this, if you run ScummVM from a command window as "scummvm -d 1", the you will see any debug messages and/or warnings which may be associated with this. However, some of these such as audio buffer size mismatch can occur and still be not the cause of the problem.
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