Just installed from original Mac discs (surprised how easy it actually was!), and also compressed the music to mp3 - sounds great, but there is a problem that concerns me - character speech is occasionally messed-up. Like the waitress in the cafe, at the start - everything she says is garbled like static? is this a driver issue? Or is the speech.clu file damaged? BTW - just tested it in my old OS9 Mac, and it all sounded fine. Is there a work around?
Thanks!
P.S. Just to verify, the DXA files are no longer needed for this or Sword II???
Broken Sword (speech.clu incompatibility)...
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Broken Sword (speech.clu incompatibility)...
Last edited by artphotodude on Wed Aug 27, 2014 12:11 am, edited 1 time in total.
Re: Broken Sword I Speech Problem...
Nope, they are no longer needed. You can use the original Smacker or MPEG-2 videos.artphotodude wrote:P.S. Just to verify, the DXA files are no longer needed for this or Sword II???
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Re: Broken Sword I Speech Problem...
••UPDATE - just replaced the speech.clu files with those from another copy of the game (the PC version) and it is doing the same thing - is there a possible problem with either OSX or ScummVM 1.7 with .clu files? Also, tried the Playstation 1 version of the game, and it didn't have the problem - worked fine (just looked like crap, because was from the Playstation ;0) Is IDENTICAL to this Person's problem =>> http://forums.scummvm.org/viewtopic.php ... sc&start=0 Did this ever get sorted-out or fixed?md5 wrote:Nope, they are no longer needed. You can use the original Smacker or MPEG-2 videos.artphotodude wrote:P.S. Just to verify, the DXA files are no longer needed for this or Sword II???
- eriktorbjorn
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From what I understand, the speech files for the Mac version of Broken Sword I can store the audio data in either big- or little endian format, and ScummVM tries to determine which by looking at a selection of samples. Perhaps it's misidentifying the files?
I don't have the Mac version of the game, so I have no idea what to do about it.
I don't have the Mac version of the game, so I have no idea what to do about it.
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If I post one of the speech.clu files to dropbox, would that help?eriktorbjorn wrote:From what I understand, the speech files for the Mac version of Broken Sword I can store the audio data in either big- or little endian format, and ScummVM tries to determine which by looking at a selection of samples. Perhaps it's misidentifying the files?
I don't have the Mac version of the game, so I have no idea what to do about it.
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Had not thought of that, but I suppose it is so! Anyway, in the meantime, have tried both the speech.clu files from the Mac and new DVD/PC versions and neither works. This is clearly a problem with the OSX version of ScummVM.DrMcCoy wrote:That wouldn't be legal.
Strange, though as it has not happened with the other games I play on it.