To be clear, I wasn't expecting a solution, I was merely making an observation of a sad fact. I'm sure it's fully to do with the advancements being more resource intensive. It's quite alright.
Is the above still the latest build with all the fixes discussed in this thread included or do the daily 'stable' and 'developemnt' builds on http://buildbot.scummvm.org/builds.html
now include all the fixes as well??
Is the above still the latest build with all the fixes discussed in this thread included or do the daily 'stable' and 'developemnt' builds on http://buildbot.scummvm.org/builds.html
now include all the fixes as well??
Yes, the above link is always the last stable release with all fixes discussed in this thread. But currently all fixes are commited and accepted. That means that you can also use the 'developement' builds from the buildbot.
A problem I've noticed with this this port since the first release for Wii/GC is the scrolling. Has anyone else noticed how it seems as if it's frame skipping?
The PC version, and even the Dreamcast version scroll correctly so I was wondering what the issue might be with
this particular port.
Good work, but Discworld 1 does not work in this latest version 1.9.0, but Neverhood works more smoothly without those pauses of two seconds that another user indicated in previous posts. The other games do not give problems in your latest published version.
Version 1.7.0 perfectly moves all games, including Discworld 1 and 2, but loses the fluidity of Neverhood version 1.9. If you could combine the good of both versions would be perfect.
Great work.
Any chance you could take a look at Broken Sword 2.5 on the Wii version.
It brings up an error message about 640x480 out of bounds when starting the game. The game runs in 800x600, would this be possible to fix simply removing the check and forcing the wii version to run on in 640 x 480
@Rikcahrd:
Some month ago I wrote a converter for the Sword25 engine to shrink the resolution to 640x480 and convert the pixelformat to RGB565. The video output is not a problem anymore, but I get "out of memory" errors. The WII doesn't have enough ram (~64MB) and the cpu is maybe not fast enough.
I would love it there was some way for Classic Controller to be implemented in the Wii release. I don't have a Gamecube controller so im not sure if that works.
I get it's like 'why would you want that' but sometimes I dont wanna hold my arm up to the sensor bar.