So, with help from the ScummVM devs, I've now identified what MP3 from the official, enhanced soundtrack corresponds to which CD track number in-game.The story behind the bonus OST is really interesting, when we started the development of the re-release of IHNMAIMS we learned from Harlan Ellison that the guy who created the soundtrack is none other than John Ottman who became an award winning composer for Hollywood movies including the most recent XMen movie. We were able to contact his agent and ask him about the soundtrack. Luckily he still had the original Data tapes from his sessions in a storage locker. He paid to have them found and digitized and then finally sent to us so that we could include them with the game. Pretty freaking amazing if you ask me. Not only are they of much higher quality but they also included the 21 additional tracks which never made it into the game. We decided to include them because we thought they would provide some really fascinating content for fans of the game who would appreciate the lengths we went through to offer the re-release and bonus content. They are named "bonus tracks" because they have no other official name!
To get it working, the tracks need a bit of editing:
First, download something like WavePad--some tool that can split a single audio track according to silences within it. This will be used for track 29 from the soundtrack, "34 Stingers."
A "stinger" or "sting" is a very short musical phrase, usually used to signify something terrifically dramatic. The track "34 Stingers" is a collection of stings from the game, though only a handful are used, and the track is titled erroneously; there are in fact 35 stings within the file.
Use WavePad to split the file upon finding 3000ms (3 seconds) of silence, and save all the files, using the naming scheme "Stingers 1," "Stingers 2," so on. Make sure they are saved as, or converted to, MP3 (or OGG). WAV will not function in ScummVM.
If you're using WavePad like I did, the original file you started with will be modified, cut down to only the first sting. Rename it "Stingers 0."
Next, use your sound editor of choice (Audacity or Sound Forge or maybe even WavePad?) to cut a couple seconds of silence off the track "30 Introduction."
Now, copy the file "23 Starting a Track" five times, so you have a total of six copies of the file, including the original. This is needed because this track plays six times in the game, and is called up according to a different number each time.
Then copy "24 Neutral on a Track" twice, so you have three total copies. This is done for the same reason.
Use this key to rename the files; ID3 tags can stay:
- track01 = Credits
track02 = Introduction
track03 = Gorrister's Exploration
track04 = Gorrister's Redemption I
track05 = Gorrister's Redemption II
track06 = Neutral on a Track
track07 = Stingers 27
track08 = Starting a Track
track09 = Benny's Exploration
track10 = Benny's Redemption
track11 = Benny's Fatal Flaw
track12 = Neutral on a Track
track13 = Stingers 6
track14 = Starting a Track
track15 = Ellen's Exploration
track16 = Ellen's Redemption II
track17 = Ellen's Redemption I
track18 = Stingers 0
track19 = Stingers 13
track20 = Starting a Track
track21 = Nimdok's Exploration
track22 = Nimdok's Redemption
track23 = Nimdok's Fatal Flaw
track24 = Stingers 16
track25 = Stingers 28
track26 = Starting a Track
track27 = Ted's Exploration
track28 = Ted's Redemption V
track29 = Ted's Fatal Flaw
track30 = Stingers 9
track31 = Stingers 22
track32 = Starting a Track
track33 = Campfire Menu [NOTE: Cut some silence from beginning]
track34 = Blob
track35 = Win
track36 = Torture Area
track37 = Starting a Track
track38 = Losing a Track
track39 = Winning a Track II
track40 = Neutral on a Track
NOTES: "Introduction" seems to have odd timing at the title card cutscene, but the MIDI does too. Nothing to be done.
I haven't even played the entire game. I used the play_music command and my ears to recognize and match the tracks, and it's possible there's a mistake somewhere here in identifying the music. Please post in this thread if you notice something amiss.
Enjoy hearing the game the way the composer intended it! It's a totally transformed soundscape.