First of all, after struggling to log on due to forgetting my password, having an email sent to me to reset it doesn't work. The link in the email takes me to a 'Not Authorised' page. I tried contacting ScummVM via Twitter and facebook about it and received no response. It was only thanks to a random guess that I managed to log back in.
Anyway... According to the ScummVM readme, it says that pressing the 'P' key pauses Simon the Sorcerer 1 and 2. I tried it in 2 yesterday and it doesn't work. Is this a known issue already, or does it need to be filed as a bug?
Simon the Sorcerer 2 Pause Key
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
- Posts: 3562
- Joined: Mon Oct 31, 2005 7:39 am
Re: Simon the Sorcerer 2 Pause Key
Which version of ScummVM is that? The README for 1.7.0 says the Pause key pauses in Simon the Sorcerer, and that one works for me.Tim20 wrote:Anyway... According to the ScummVM readme, it says that pressing the 'P' key pauses Simon the Sorcerer 1 and 2. I tried it in 2 yesterday and it doesn't work. Is this a known issue already, or does it need to be filed as a bug?
https://github.com/scummvm/scummvm/blob ... t.cpp#L670
Yes, it is setup to pause on the Pause / Break key found in the top right of PC keyboard layouts near Scroll Lock.
Since AGOS is a highly scripted engine, I'm not clear if adding an alias to 'P' key would cause issues or conflict with one of the games. Best to ask one of the AGOS engine developers such as Kirben.
Yes, it is setup to pause on the Pause / Break key found in the top right of PC keyboard layouts near Scroll Lock.
Since AGOS is a highly scripted engine, I'm not clear if adding an alias to 'P' key would cause issues or conflict with one of the games. Best to ask one of the AGOS engine developers such as Kirben.
Tim20: No problem. We don't delete threads, except in exceptional cases i.e. blatant violation of forum rules.
This is to allow them to provide a knowledge base to help future users by searching ie. User can easily think we do mean P as the Pause key is quite obscure, so good to have this for reference... and maybe so Developers can think about whether to clarify in the README and other user documentation for the future!
P.S. We are aware of the password reset issue as it has been mentioned before. Not sure what is going on there. Contacting the team by IRC or e-mail is probably better than Twitter/Facebook for future reference.
This is to allow them to provide a knowledge base to help future users by searching ie. User can easily think we do mean P as the Pause key is quite obscure, so good to have this for reference... and maybe so Developers can think about whether to clarify in the README and other user documentation for the future!
P.S. We are aware of the password reset issue as it has been mentioned before. Not sure what is going on there. Contacting the team by IRC or e-mail is probably better than Twitter/Facebook for future reference.
The wiki has sections for Platforms, Engines and Project Services which list the maintainer/developers for each. Their personal pages generally list their scummvm.org e-mail or other contact e-mai if they have one / wish to receive ScummVM mail.
The forums page lists sev as the maintainer of the Forums. You could drop him a mail or to Strangerke:
http://wiki.scummvm.org/index.php/Proje ... ces#Forums
He should be able to pass it on to the relevant maintainer.
You could also file a bug on this, *shrug*
The forums page lists sev as the maintainer of the Forums. You could drop him a mail or to Strangerke:
http://wiki.scummvm.org/index.php/Proje ... ces#Forums
He should be able to pass it on to the relevant maintainer.
You could also file a bug on this, *shrug*