Birthstones puzzles in Kyrandia

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Bigmanjapan
Posts: 2
Joined: Sat Oct 10, 2015 5:50 pm

Birthstones puzzles in Kyrandia

Post by Bigmanjapan »

Hello,

If I remember correctly Birthstones puzzle in Kyrandia 1 is randomized every new game (at least on DOSBox).

But on ScummVM it seems that gems variation is randomized one time upon starting the very first game and then "locked" — certain gems' variation repeats for other new games.

Is it really a ScummVM feature like dialogues' speedups or is something wrong with my game build? I'm using original english ISO.

Thanks!
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eriktorbjorn
ScummVM Developer
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Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

I don't know how it worked in the original game engine, but in ScummVM it seems to work like this:
  • If I let the intro run uninterrupted, it randomizes the birth stones. This happens at the point where Brandon first enters.
  • If I interrupt the intro, it randomizes the birth stones at the same scene, and shows the "Which game would you like to reload?" menu. If I start a new game, it apparently loads a savegame (automatically generated?) at the start of the game, so the birthstone data is restored from that.
Since it randomizes the birthstone data in either case, perhaps it would be possible to skip restoring it when using that "new game" savegame. I don't know for sure, though.
Bigmanjapan
Posts: 2
Joined: Sat Oct 10, 2015 5:50 pm

Post by Bigmanjapan »

Useful info, thank you.
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