I've only played a little bit, but works for me.sofakng wrote:Can anybody try the Curse Of Monkey Island (COMI) ?
For some reason, ScummVM crashes after I try to start the game.
ScummVM 1.8.0-git for iOS 7+ available on GitHub
Moderator: ScummVM Team
- SubElement
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I've compiled it using the command-line. More specifically, I'm using Jenkins (CI build server) to build and sign and then it upload it to my internal web server where my iPad can download it.
I can manually compile it using Xcode and see which it's breaking though.
Also, I just purchased the Apple Smart Keyboard but the keys don't seem? (i.e. Police Quest 1)
I can manually compile it using Xcode and see which it's breaking though.
Also, I just purchased the Apple Smart Keyboard but the keys don't seem? (i.e. Police Quest 1)
Are you compiling with the MAD, Vorbis, FluidSynth, FreeType and PNG libraries? If you run the « ./configure » script without any other arguments than the ones given in the README instructions, maybe you don't have support for a required feature for COMI.sofakng wrote:I've compiled it using the command-line. More specifically, I'm using Jenkins (CI build server) to build and sign and then it upload it to my internal web server where my iPad can download it.
I can manually compile it using Xcode and see which it's breaking though.
Also, I just purchased the Apple Smart Keyboard but the keys don't seem? (i.e. Police Quest 1)
About the external keyboard, this is not yet implemented, sorry about that :/
- SubElement
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I missed it, sorry.SubElement wrote: Did you have a look at my features requests? Any thoughts?
1. Yes, the flash is a little bit annoying. I’ll take a look,
2. I need to look at the other platforms, in order to see if there is a common way to permanently change a setting.
3. The rotation is used to make the keyboard appear. Maybe you should better use the iOS rotation lock in that case?
4. Right now, I don’t know, but I’ll publish a message here if I need it, thank you!
I've used the exact command-line from the readme. I'm also using xcodebuild and not 'make' so it should be very similar to an Xcode GUI build. I'll take a look at the arguments again though.bSr43 wrote:Are you compiling with the MAD, Vorbis, FluidSynth, FreeType and PNG libraries? If you run the « ./configure » script without any other arguments than the ones given in the README instructions, maybe you don't have support for a required feature for COMI.sofakng wrote:I've compiled it using the command-line. More specifically, I'm using Jenkins (CI build server) to build and sign and then it upload it to my internal web server where my iPad can download it.
I can manually compile it using Xcode and see which it's breaking though.
Also, I just purchased the Apple Smart Keyboard but the keys don't seem? (i.e. Police Quest 1)
About the external keyboard, this is not yet implemented, sorry about that :/
That's too bad about keyboard support but perhaps someday you might have free time to add it?
Thanks again for everything!
Oh, OK, I thought that you were compiling from a Linux box, with the custom toolchain, but, indeed, the xcodebuild command should result in the same binary than what you compile directly from Xcode.sofakng wrote: I've used the exact command-line from the readme. I'm also using xcodebuild and not 'make' so it should be very similar to an Xcode GUI build. I'll take a look at the arguments again though.
That's too bad about keyboard support but perhaps someday you might have free time to add it?
Thanks again for everything!
Regarding the keyboard, if I can find the time to look at how it works, maybe I don’t have the smart keyboard yet, because it only exists in US layout: I’m waiting the French AZERTY layout to purchase one
No, there is no special reason, other than the fact I started to work on the port using the command line which was provided by the original developerscamargo wrote:Hi bSr43,
Any special reason to not enable 16bit support? Need this for MI2.
MI2 seems to run fine in my iPad if 16bit support is enable.
Thanks for the port!
- SubElement
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1. Awesome! Thanks, hope you can figure out what's going on.bSr43 wrote:I missed it, sorry.SubElement wrote: Did you have a look at my features requests? Any thoughts?
1. Yes, the flash is a little bit annoying. I’ll take a look,
2. I need to look at the other platforms, in order to see if there is a common way to permanently change a setting.
3. The rotation is used to make the keyboard appear. Maybe you should better use the iOS rotation lock in that case?
4. Right now, I don’t know, but I’ll publish a message here if I need it, thank you!
2. Hopefully you can change it, the miss clicks happen more than I would like.
3. While this is fine on an iPad, orientation lock on the iPhone 4/4s/5/5s/6/6s only locks to portrait mode. Pretty sure the iPhone 6/6s Plus allows you to lock landscape.
4. No worries, let me know!
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- SubElement
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Sorry, I haven't seen your messageBummsGeordy wrote:I can't say how much I want to thank you!!! this is the one and only thing that i missed over the years on the iOS platform
while compiling - I got 3 errors - is this normal or is there something to do about it - App runs fine by the way..
THANK YOU!!!
Maybe it was just some warnings? I know that there are a few in one of the engines, but they are not really important