About saving with scummvm-dc

Subforum for discussion and help with ScummVM's Dreamcast port

Moderator: ScummVM Team

Post Reply
Earny
Posts: 3
Joined: Mon Nov 07, 2005 5:08 am

About saving with scummvm-dc

Post by Earny »

8) Hi all

I've just got the official 0.8 version of scummvm and i-ve difficulty to save:
Can i save? How many blocks required on the vms?

Then i was wondering about the auto-save every 5 min, if you could set it off?

This seems to slow down the game,when accessing to the vmu. it's a bit annoying when playing!

Finally what is the best version of the scummvm-dc that don't autosave and works greatly with dott and indy4?

Thx for the scummvm developpers
Thx in advance for your help :wink:
User avatar
MetaFox
Posts: 54
Joined: Mon Oct 31, 2005 10:44 am

Re: About saving with scummvm-dc

Post by MetaFox »

Earny wrote:Then i was wondering about the auto-save every 5 min, if you could set it off?
There is currently no way to turn off autosaving on the Dreamcast version of ScummVM.
User avatar
erwan
Posts: 40
Joined: Mon Oct 31, 2005 9:54 am
Location: Bretagne, France
Contact:

Post by erwan »

look :
scummvm/scumm/scumm.cpp
L: 2355

Code: Select all

	// Trigger autosave all 5 minutes.
	if (!_saveLoadFlag && _system->getMillis() > _lastSaveTime + 5 * 60 * 1000) {
Erwan
Earny
Posts: 3
Joined: Mon Nov 07, 2005 5:08 am

Post by Earny »

Thx for your fast reply Metafox and Erwan! :wink:

Another question: Since what version of scummvm-dc is implemented the autosave? and the new GUI?

I remember i was playing with version 0.2, and they were no autosave on this, maybe newer version than 0.2 don't have this boring autosave?

I hope that an updated 0.8 version with no autosave would be made, this must be blast!!!

Thx a lot, Cya
User avatar
erwan
Posts: 40
Joined: Mon Oct 31, 2005 9:54 am
Location: Bretagne, France
Contact:

Post by erwan »

For the moment there is not new GUI for the Dreamcast version.

For the autosave, I can increase time between the autosave.
[Babel Fish]
Erwan
Post Reply