RIVEN: the sequel to Myst
Moderator: ScummVM Team
- legluondunet
- Posts: 51
- Joined: Fri Jan 30, 2015 9:24 am
RIVEN: the sequel to Myst
hello,
RIVEN: the sequel to Myst works great with ScummVM.
Only two things:
- no transition effect: on the original game, when you move on the right or on the left, there is a transition effect.
- pictures seems less polished than in the original game, more pixellated. Perrhaps the original game used some graphic filters?
Are the ScummVM team working on this game?
Regards.
LGDN.
RIVEN: the sequel to Myst works great with ScummVM.
Only two things:
- no transition effect: on the original game, when you move on the right or on the left, there is a transition effect.
- pictures seems less polished than in the original game, more pixellated. Perrhaps the original game used some graphic filters?
Are the ScummVM team working on this game?
Regards.
LGDN.
Last edited by legluondunet on Sat Mar 05, 2016 7:59 pm, edited 2 times in total.
- envisaged0ne
- Posts: 162
- Joined: Mon Nov 01, 2010 9:17 am
- Location: United States
- legluondunet
- Posts: 51
- Joined: Fri Jan 30, 2015 9:24 am
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- Posts: 1
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Also came in here with the same question. Thanks for the link.digitall wrote:See http://wiki.scummvm.org/index.php/Mohaw ... Riven_TODO
Re: RIVEN: the sequel to Myst
Thank you for your post because I was wondering about the video quality. I looked at the videos on my machine and also think the original game has a video filter. I also would like to see the transition effect implemented.legluondunet wrote:hello,
RIVEN: the sequel to Myst works great with ScummVM.
Only two things:
- no transition effect: on the original game, when you move on the right or on the left, there is a transition effect.
- pictures seems less polished than in the original game, more pixellated. Perrhaps the original game used some graphic filters?
Are the ScummVM team working on this game?
Regards.
LGDN.
Can the ScummVM devs work on this? Thank you.
IntEmu: Please see http://www.scummvm.org/faq/#question.add-new-games
Feel free to send a code patch as we are open source.
Feel free to send a code patch as we are open source.
Heleen: While Riven is completable, there are minor issues with the engine and it is not enabled for release builds currently. If you want to play Riven, you will need to use a Daily Development Testing build from:
http://scummvm.org/downloads/#daily
http://scummvm.org/downloads/#daily
- visualdrome
- Posts: 7
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- Location: Italy
- Contact:
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- Joined: Tue Nov 07, 2006 1:23 pm
Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens.
If we can find out what filter they used, un-dithering the images - effectively increasing their colour depth - might theoretically be relatively easy; if we have to guess, on the other hand, it'll probably be a LOT of work involving some heavy DSP.
If we can find out what filter they used, un-dithering the images - effectively increasing their colour depth - might theoretically be relatively easy; if we have to guess, on the other hand, it'll probably be a LOT of work involving some heavy DSP.
Cyan have/had been pretty open about how they've done various parts of their games.Robot_Maker20 wrote:Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens.
If we can find out what filter they used, un-dithering the images - effectively increasing their colour depth - might theoretically be relatively easy; if we have to guess, on the other hand, it'll probably be a LOT of work involving some heavy DSP.
Here's some information on Myst:
http://cho.cyan.com/rawa/dither.html
And fans of the game have also tried to dissect it before:
https://forums.ubi.com/showthread.php/4 ... rums/page2
Rather, more relevant to this discussion is this thread where people have looked into improving the graphical quality of Riven, perhaps now's a good time to revisit this:
http://community.starryexpanse.com/view ... p?f=5&t=24
The tool Riveal that is mentioned is here:
http://www.rshayter.com/riveal/
The quality of the graphics/video on each version of Riven differs. For example the 5 CD version is perhaps the lowest, however for an anniversary version of the game that was released on DVD, the video was re-compressed at a higher bitrate.
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- Joined: Wed Dec 20, 2017 10:14 pm
Same issue here. The drop down menu doesn't activate when attempting to "click"/tap the top of the screen on Android.visualdrome wrote:Hello,
can someone save the game on Android devices? I can't!
Thanks for any help
On PC, the current way to get to the save menu is F5. (Used to be "Alt" on the older PC versions...)
Is there a workaround to save and restore games on an Android device while playing Riven? (Because everything else seems to be working great!)