Monkey Island, Day of the Tentacle, Maniac Mansion, The Dig, Indy Iron Phoenix, the list goes on. I worked on all of these and had a suspicion that someday there would be interest in how these games were made. Years ago I visited the LucasArts facility in the San Francisco Presidio and brought along two grocery bags of design documents. I asked if they had an archivist and I was told that since I had kept these safe for over two decades, it was best if I just kept them together. I have met with the archivist at Stanford and these documents will either end up there or at a museum dedicated to preserving game design. Until then, I plan to release a few documents every month, and I am currently looking at using GitHub for archiving the SCUMM source code.
Aric Wilmunder releases documents from his days at LucasArts
Moderator: ScummVM Team
Aric Wilmunder releases documents from his days at LucasArts
Aric Wilmunder is releasing design documents from his days at LucasArts, and is even looking into releasing SCUMM sourcecode for preservation on Github!
I noticed that too... that's awesome!
He's now even shared a SCUMM Tutorial:
http://www.wilmunder.com/Arics_World/Ga ... torial.pdf
edit:
Seems like it's just the table of contents and the preface.
I guess he'll publish the rest eventually.
He's now even shared a SCUMM Tutorial:
http://www.wilmunder.com/Arics_World/Ga ... torial.pdf
edit:
Seems like it's just the table of contents and the preface.
I guess he'll publish the rest eventually.