I've got ScummVM 1.7.0 and Indy and the Fate of Atlantis Mac version.
I add game to ScummVM, then I launch it. It crashes immediately.
The console log shows:
12/22/15 3:17:14.365 PM scummvm[1320]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.2 instead of 10.11.2. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
12/22/15 3:17:14.365 PM scummvm[1320]: 0 CarbonCore 0x9beb1913 ___Gestalt_SystemVersion_block_invoke + 135
12/22/15 3:17:14.365 PM scummvm[1320]: 1 libdispatch.dylib 0x942f9763 _dispatch_client_callout + 50
12/22/15 3:17:14.365 PM scummvm[1320]: 2 libdispatch.dylib 0x942f963f dispatch_once_f + 78
12/22/15 3:17:14.365 PM scummvm[1320]: 3 libdispatch.dylib 0x942faec9 dispatch_once + 31
12/22/15 3:17:14.365 PM scummvm[1320]: 4 CarbonCore 0x9be2d576 _Gestalt_SystemVersion + 1047
12/22/15 3:17:14.365 PM scummvm[1320]: 5 CarbonCore 0x9be2c6a5 Gestalt + 154
12/22/15 3:17:14.365 PM scummvm[1320]: 6 scummvm 0x0105918c scummvm + 17138060
12/22/15 3:17:14.567 PM scummvm[1320]: 15:17:14.567 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
12/22/15 3:17:16.959 PM com.apple.xpc.launchd[1]: (org.scummvm.scummvm.72992[1320]) Service exited with abnormal code: 1
I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.
Any help or ideas on how to fix this.
OS X and Fate of Atlantis
Moderator: ScummVM Team
Re: OS X and Fate of Atlantis
Usually, ScummVM closes immediately for the Mac version when the iMuse Setups file is missing. But that should give some error message in our log file. I think the log can be found on Mac OS X at: ~/Library/Logs/scummvm.log. Where "~" is your user directory.Teddy wrote:I've got ScummVM 1.7.0 and Indy and the Fate of Atlantis Mac version.
I add game to ScummVM, then I launch it. It crashes immediately.
The console log shows:
12/22/15 3:17:14.365 PM scummvm[1320]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.2 instead of 10.11.2. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
12/22/15 3:17:14.365 PM scummvm[1320]: 0 CarbonCore 0x9beb1913 ___Gestalt_SystemVersion_block_invoke + 135
12/22/15 3:17:14.365 PM scummvm[1320]: 1 libdispatch.dylib 0x942f9763 _dispatch_client_callout + 50
12/22/15 3:17:14.365 PM scummvm[1320]: 2 libdispatch.dylib 0x942f963f dispatch_once_f + 78
12/22/15 3:17:14.365 PM scummvm[1320]: 3 libdispatch.dylib 0x942faec9 dispatch_once + 31
12/22/15 3:17:14.365 PM scummvm[1320]: 4 CarbonCore 0x9be2d576 _Gestalt_SystemVersion + 1047
12/22/15 3:17:14.365 PM scummvm[1320]: 5 CarbonCore 0x9be2c6a5 Gestalt + 154
12/22/15 3:17:14.365 PM scummvm[1320]: 6 scummvm 0x0105918c scummvm + 17138060
12/22/15 3:17:14.567 PM scummvm[1320]: 15:17:14.567 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
12/22/15 3:17:16.959 PM com.apple.xpc.launchd[1]: (org.scummvm.scummvm.72992[1320]) Service exited with abnormal code: 1
I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.
Any help or ideas on how to fix this.
Re: OS X and Fate of Atlantis
setting the Game to Platform: "Apple IIgs" solves the issue in my case.Teddy wrote:I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.
Any help or ideas on how to fix this.