minor AGI IIgs annoyance

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Maxor127
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minor AGI IIgs annoyance

Post by Maxor127 »

A minor gripe is that the AGI IIgs games use the function key commands that the DOS (and probably other versions) use instead of shift + number key commands. Can the IIgs version be changed to support their original key commands? It could even be in addition to the function keys.

So F1 should be shift 1. The in-game instructions still include the correct shift commands.
Last edited by Maxor127 on Tue Apr 18, 2017 5:51 am, edited 1 time in total.
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sev
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Post by sev »

Could you please post a bugreport on our bugtracker? The mesaages on the forums tend to get lost and forgotten.


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m_kiewitz
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Re: minor AGI IIgs annoyance

Post by m_kiewitz »

Maxor127 wrote:So F1 should be shift 1. The in-game instructions still include the correct shift commands.
Sierra changed their Apple IIgs interpreter to handle Shift-1, etc. as a F1. The scripts still check for F1 and not for Shift-1. There was no special support added for any of that inside ScummVM.

That made sense, because the Apple IIgs keyboard didn't have Function-keys.

In case we change that behavior, then it won't be possible to enter quite a few special characters like "!", or "(" and ")" or "/" or "$".

Do you know how that worked out on an actual Apple IIgs?
Maxor127
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Re: minor AGI IIgs annoyance

Post by Maxor127 »

m_kiewitz wrote:
Maxor127 wrote:So F1 should be shift 1. The in-game instructions still include the correct shift commands.
Sierra changed their Apple IIgs interpreter to handle Shift-1, etc. as a F1. The scripts still check for F1 and not for Shift-1. There was no special support added for any of that inside ScummVM.

That made sense, because the Apple IIgs keyboard didn't have Function-keys.

In case we change that behavior, then it won't be possible to enter quite a few special characters like "!", or "(" and ")" or "/" or "$".

Do you know how that worked out on an actual Apple IIgs?
I don't know how I missed this reply, and I don't know if it has been fixed already, but I'll respond.

On an actual Apple IIgs in a Sierra AGI game, pressing SHIFT for 0-9 mimicked the function keys for the DOS games. I don't think any of the IIgs AGI games used or required the special characters. The shift key did still capitalize letters.
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m_kiewitz
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Re: minor AGI IIgs annoyance

Post by m_kiewitz »

Maxor127 wrote:I don't know how I missed this reply, and I don't know if it has been fixed already, but I'll respond.

On an actual Apple IIgs in a Sierra AGI game, pressing SHIFT for 0-9 mimicked the function keys for the DOS games. I don't think any of the IIgs AGI games used or required the special characters. The shift key did still capitalize letters.
I went into more in-depth on the corresponding bug report:
It seems you created it.

https://bugs.scummvm.org/ticket/9725

It gets really complicated because of for example French keyboard layouts. In case I watched for those scancodes, it seems users with those keyboard layouts wouldn't be able to enter simple numbers anymore (because they press Shift-1 to write '1', yes it's weird). I definitely can't check ascii data either, because of other keyboard layouts.

Which is why I think the only way of doing this would be to do it optionally, otherwise some people won't be able to play Apple IIgs games anymore.
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