ScummVM 1.9.0 "Myst-ery U.F.O.s release" is out
Moderator: ScummVM Team
ScummVM 1.9.0 "Myst-ery U.F.O.s release" is out
Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.
As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for Myst and Myst: Masterpiece Edition.
Besides that, we now support U.F.O.s and the early Sierra Hi-Res adventures, namely Hi-Res Adventure #0: Mission Asteroid, Hi-Res Adventure #1: Mystery House and Hi-Res Adventure #2: The Wizard and the Princess, for a total of six newly supported games.
With this release we are switching to SDL 2, so please, report any bugs you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at the WinSparkle website.
Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced Sherlock games experience, and AmiUpdate on the Amiga port.
The full list of changes included in this release can be found in the release notes and the binaries are provided on our downloads page.
Wait no more, and start playing Myst or U.F.O.s right now!
As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for Myst and Myst: Masterpiece Edition.
Besides that, we now support U.F.O.s and the early Sierra Hi-Res adventures, namely Hi-Res Adventure #0: Mission Asteroid, Hi-Res Adventure #1: Mystery House and Hi-Res Adventure #2: The Wizard and the Princess, for a total of six newly supported games.
With this release we are switching to SDL 2, so please, report any bugs you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at the WinSparkle website.
Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced Sherlock games experience, and AmiUpdate on the Amiga port.
The full list of changes included in this release can be found in the release notes and the binaries are provided on our downloads page.
Wait no more, and start playing Myst or U.F.O.s right now!
- George Stobbart
- Posts: 38
- Joined: Sat Dec 17, 2011 7:30 pm
- George Stobbart
- Posts: 38
- Joined: Sat Dec 17, 2011 7:30 pm
Thank you for this wonderful update for Android, now the menu is available in other languages and the two Sherlock Holmes games are compatible and even Broken Sword 2.5! Thank you! I wanted to ask two things:
Is there a way to decrease the sensitivity of the mouse, while the game, when I move the arrow automatically click on the screen and move the character.
If I hold down the button of the window does not appear the Scumm menu.
There are settings that can help me?
Thank you
Is there a way to decrease the sensitivity of the mouse, while the game, when I move the arrow automatically click on the screen and move the character.
If I hold down the button of the window does not appear the Scumm menu.
There are settings that can help me?
Thank you
Mouse click and sensivity you can setup via startup menu.George Stobbart wrote:Thank you for this wonderful update for Android, now the menu is available in other languages and the two Sherlock Holmes games are compatible and even Broken Sword 2.5! Thank you! I wanted to ask two things:
Is there a way to decrease the sensitivity of the mouse, while the game, when I move the arrow automatically click on the screen and move the character.
If I hold down the button of the window does not appear the Scumm menu.
There are settings that can help me?
Thank you
ScummVM Menu via back button temporary replaced with F5 keycode, becouse it caused sticky control key. It will be fixed in next version. Currently this menu works with scumm-engine based games, with other game engines doesn't work.
- George Stobbart
- Posts: 38
- Joined: Sat Dec 17, 2011 7:30 pm
Ok thanksLubomyr wrote: Mouse click and sensivity you can setup via startup menu.
ScummVM Menu via back button temporary replaced with F5 keycode, becouse it caused sticky control key. It will be fixed in next version. Currently this menu works with scumm-engine based games, with other game engines doesn't work.
works but no real advantage
It works on PC, but still no proper touch controlls on full-screen.
the android port just shuts down on some games on an SGS7, stll testing though
the android port just shuts down on some games on an SGS7, stll testing though
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- Posts: 1
- Joined: Thu Oct 20, 2016 6:30 pm
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
Hmmm.. looks like it was broken a while ago. I'll look into fixing it on master. Though note it still won't technically be supported, since there are some pre-existing outstanding issues with scaling and drawing Sherlock correctly.Gaveta wrote:This release completely messed up the 3DO version of "The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel... doesn't run anymore.