Mouse cursor jumps randomly to corners of the screen, win10
Moderator: ScummVM Team
Mouse cursor jumps randomly to corners of the screen, win10
Didn't have issues before, but suddenly the mouse cursor jumps randomly to the corners of the screen, which is very annoying.
it occurs in every game and the launcher, windowed or fullscreen don't make a difference
using ctrl m doesn't make a difference
using version 1.9.0
please help, i've read about a few similar issues, but none have a solution
update: using mouse and keyboard, no touchscreen, and on desktop so no touchpad either. 25 views already it seems this is a popular issue?
it occurs in every game and the launcher, windowed or fullscreen don't make a difference
using ctrl m doesn't make a difference
using version 1.9.0
please help, i've read about a few similar issues, but none have a solution
update: using mouse and keyboard, no touchscreen, and on desktop so no touchpad either. 25 views already it seems this is a popular issue?
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Same issue for me as well. Has worked flawlessly in the past, but now an issue.
Seems to affect me when the mouse is captured (ctrl+m).
Works fine when in windowed mode without the mouse being captured, but as soon as ScummVM captures the mouse, either in windowed or fullscreen mode the pointer will routinely jump around the screen erratically.
I've tried using another mouse in case it was a hardware incompatibility, but makes no difference.
Seems to affect me when the mouse is captured (ctrl+m).
Works fine when in windowed mode without the mouse being captured, but as soon as ScummVM captures the mouse, either in windowed or fullscreen mode the pointer will routinely jump around the screen erratically.
I've tried using another mouse in case it was a hardware incompatibility, but makes no difference.
- rootfather
- ScummVM Lead
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- Location: Germany
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Can you please try if this also happens in the current daily builds? You can download them via http://scummvm.org/downloads/#daily.
If it's still broken on the daily builds, please open a bug report with steps to reproduce and detailed information about your hardware, version of the OS and ScummVM build on http://bugs.scummvm.org.
Best regards
rootfather
If it's still broken on the daily builds, please open a bug report with steps to reproduce and detailed information about your hardware, version of the OS and ScummVM build on http://bugs.scummvm.org.
Best regards
rootfather
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- Joined: Mon Nov 13, 2017 8:46 am
Same Problem here
Hi, I have got the same problem since the latest Windows 10 Updates.
Same here.
I suspect it has something to do with the Windows 10 Fall Creators Update, where they changed the DPI settings.
I also had a similar problem with ScummVM in the past, but was able to get around it by disabling DPI scaling for ScummVM.
But after the Fall Creators Update, the same trick does not work.
I suspect it has something to do with the Windows 10 Fall Creators Update, where they changed the DPI settings.
I also had a similar problem with ScummVM in the past, but was able to get around it by disabling DPI scaling for ScummVM.
But after the Fall Creators Update, the same trick does not work.
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I can 100% confirm this is a Windows 10 Fall Creators Update issue. Everything was fine yesterday before the update - and broken this morning, when the update was applied. I just happened to be in the middle of a play-through of Indiana Jones and the Fate of Atlantis.
Anyone coming up with a solution?
Anyone coming up with a solution?
Yep, same for me after W10 Fall Update.AE wrote:I can 100% confirm this is a Windows 10 Fall Creators Update issue. Everything was fine yesterday before the update - and broken this morning, when the update was applied. I just happened to be in the middle of a play-through of Indiana Jones and the Fate of Atlantis.
Anyone coming up with a solution?
I think setting renderer to OpenGL fixed the problem in latest SVN, BUT ScummVM now crashes very often. Maybe because same W10 Fall Update =(
PS - also i noticed that this problem not only in ScummVM but in some other games (like Broken Sword: Directo's Cut)..
Crashing in latest SVN fixed by making fresh install (or deleting all old dll's, my bad!)KainXVIII wrote:Yep, same for me after W10 Fall Update.AE wrote:I can 100% confirm this is a Windows 10 Fall Creators Update issue. Everything was fine yesterday before the update - and broken this morning, when the update was applied. I just happened to be in the middle of a play-through of Indiana Jones and the Fate of Atlantis.
Anyone coming up with a solution?
I think setting renderer to OpenGL fixed the problem in latest SVN, BUT ScummVM now crashes very often. Maybe because same W10 Fall Update =(
PS - also i noticed that this problem not only in ScummVM but in some other games (like Broken Sword: Directo's Cut)..
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- Joined: Mon Nov 13, 2017 8:46 am
- rootfather
- ScummVM Lead
- Posts: 182
- Joined: Tue Mar 31, 2015 11:59 am
- Location: Germany
- Contact:
For everybody who is still having this issue or frequent crashes: Please try the Win32 builds provided by Kirben instead of the ones made by the buildbot.
You can find them at http://scummvm.org/downloads/scummvm-win32.exe
I could reproduce the issues with the buildbot dailys, but not with the Kirben builds. The thing is that the buildbot still uses SDL 1.2.15 which has a lot of issues with the current Windows version while the builds made by Kirben have SDL2. SDL1 is not maintained anymore and severly outdated, while SDL2 is the current version. (SDL is the library we use for video, sound and input handling on most of our supported platforms).
You can find them at http://scummvm.org/downloads/scummvm-win32.exe
I could reproduce the issues with the buildbot dailys, but not with the Kirben builds. The thing is that the buildbot still uses SDL 1.2.15 which has a lot of issues with the current Windows version while the builds made by Kirben have SDL2. SDL1 is not maintained anymore and severly outdated, while SDL2 is the current version. (SDL is the library we use for video, sound and input handling on most of our supported platforms).
Mouse jump issue
I can confirm the Kirben build fixed the mouse jump issue on my system finally! I hope we can get the SDL2 fast tracked for the main & buildbot builds.