The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games:
Cranston Manor
Full Pipe
Gabriel Knight
Gabriel Knight 2
King's Quest VII
King's Questions
Leisure Suit Larry 6 (hi-res)
Leisure Suit Larry 7
Lighthouse
Mixed-Up Mother Goose Deluxe
Phantasmagoria
Phantasmagoria 2
Plumbers Don't Wear Ties
Police Quest 4
RAMA
Riven: The Sequel to Myst
Shivers
Space Quest 6
Starship Titanic
The Dark Crystal
Time Zone
Torin's Passage
Ulysses and the Golden Fleece
This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you have been missing even if it's not on this list!
Is there any documentation of which files are needed for Lighthouse and Rama?
I have both games sitting here, but it seems the files on the disc are modified during an install. And sometimes they have the same name but different file sizes.
edit: I may have gotten them both running. No errors in the console and they both start, so I guess I'm ok. I likely just have a lot of extraneous files I don't need. And I wonder if the patch/patches folders are being used or if I need to dump the contents of those of the files they are supposed to patch.
Last edited by scoriae on Sat Nov 25, 2017 3:09 am, edited 1 time in total.
I know this might seem strange coming from me , but the undither option in the Engine tab of the GUI seems to be missing for Sierra SCI0 EGA games. Or has it been gone for a while? It's been so long since I've used ScummVM. Nice to see more compatibility and finally hitting v2.0!
Lebostein wrote:Where I can find the list of needed game data files of the new games?
In the same place as for the other games: http://wiki.scummvm.org/index.php/Datafiles
Note: For Sierra SCI games, the list is under SCI instead of having an entry for each game.
I've got a question about the fill out the test result form.
Is it important to enter the correct ScummVM version?
I'm asking this because it didn't allow me to enter the correct Kirben daily build version so I cheated and entered the example number to let me go to the next page and submit my result.
I'm having the same issue as Alien Grey. The 2.0 game test report uses strict input validation on the SCUMMVM version field which doesn't let me enter a build number for 2.1. Rather than input a fake version number to get my form to submit I decided to not submit the form at all.
Thank you to all those who tested games. We are now moving into the last stretch of the release preparation, and the release is now just one week away. Therefore we are closing the release testing, but you are of course more than welcome to continue playing and testing the games and report any issue found on our bug tracker so that they can get fixed in a future release.
Also thank you for reporting the issues with the ScummVM version validation on the testing form. This is something we will need to improve for future releases.