Port progress & nightly builds

Subforum for discussion and help with ScummVM's Android port

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dafioram
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Joined: Sat Sep 24, 2016 5:10 pm

Post by dafioram »

I ran into this exact issue:
https://bugs.scummvm.org/ticket/10024

Hopefully, when an Android porter has more time they can look into this.
Spin
Posts: 24
Joined: Fri May 23, 2008 11:31 am

Post by Spin »

dafioram wrote:I ran into this exact issue:
https://bugs.scummvm.org/ticket/10024

Hopefully, when an Android porter has more time they can look into this.
Just posting to inform that the issue has been fixed. I am now running the latest buildbot build playing Riven 8)
infernoxzx
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Joined: Sun Dec 24, 2017 2:38 pm

Post by infernoxzx »

Goodnight!
Dear developers in the new version of "Scummvm" 2.0, the game "Broken Sword 2.5" starts with an error in the unsupported color mode.
The same problem is with daily builds.
Please correct.
digitall
ScummVM Developer
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Post by digitall »

infernoxzx: Please do not crosspost as per forum rule 7:
http://forums.scummvm.org/viewtopic.php?t=17
AmirMoosavi
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Joined: Sat Jan 11, 2020 8:28 pm

Re: Port progress & nightly builds

Post by AmirMoosavi »

Hi there, I downloaded the APK of the latest development build of the Android port and I'm having trouble getting it to find my internal memory after installation , i.e. i can't add any files once I open ScummVM. How do I get it to point to my S9's memory?
AmirMoosavi
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Joined: Sat Jan 11, 2020 8:28 pm

Re: Port progress & nightly builds

Post by AmirMoosavi »

Thanks to Praetorian for helping me out with the above, sharing the answer here in case anyone else has the same issue when they come here:

"Simply type "/" and press Enter in the "Add Game..." screen, in the address text box"
kram
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Re: Port progress & nightly builds

Post by kram »

Hi Developers,
May I know when 2.1.0 will be released in play store?
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sev
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Re: Port progress & nightly builds

Post by sev »

kram wrote: Tue Jan 14, 2020 3:17 pm Hi Developers,
May I know when 2.1.0 will be released in play store?
It will not be released. We have no Android porter.


Eugene
kram
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Re: Port progress & nightly builds

Post by kram »

Wow, that is sad to know.
If I were to download the daily build for Android, which one should I get to play blade runner? Since there are a few builds for Android, namely 'Android ARM' , 'Android ARM64' and 'Android x86'.
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Praetorian
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Re: Port progress & nightly builds

Post by Praetorian »

kram wrote: Tue Jan 14, 2020 9:57 pm Wow, that is sad to know.
If I were to download the daily build for Android, which one should I get to play blade runner? Since there are a few builds for Android, namely 'Android ARM' , 'Android ARM64' and 'Android x86'.
This depends on your phone model, and its processor architecture specifically.

Typically, a new-ish phone with 64bit CPU, it will run the Android ARM64 version, otherwise you should choose the Android ARM.
The x86 build is... for less popular cases.
For the record, if a build is not compatible with your phone, Android will refuse to install it.
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BoTToX
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Re: Port progress & nightly builds

Post by BoTToX »

Very bad new :,(
zeropolis79
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Re: Port progress & nightly builds

Post by zeropolis79 »

Praetorian wrote: Wed Jan 15, 2020 1:58 am
kram wrote: Tue Jan 14, 2020 9:57 pm Wow, that is sad to know.
If I were to download the daily build for Android, which one should I get to play blade runner? Since there are a few builds for Android, namely 'Android ARM' , 'Android ARM64' and 'Android x86'.
This depends on your phone model, and its processor architecture specifically.

Typically, a new-ish phone with 64bit CPU, it will run the Android ARM64 version, otherwise you should choose the Android ARM.
The x86 build is... for less popular cases.
For the record, if a build is not compatible with your phone, Android will refuse to install it.
I use a Samsung Galaxy Note 10.1 with Exynos 4412 Quad (32 nm) chipset and Quad-core 1.4 GHz Cortex-A9 CPU - what build should I get to try and run on it? Many thanks
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Praetorian
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Re: Port progress & nightly builds

Post by Praetorian »

zeropolis79 wrote: Thu Jan 30, 2020 11:00 pm I use a Samsung Galaxy Note 10.1 with Exynos 4412 Quad (32 nm) chipset and Quad-core 1.4 GHz Cortex-A9 CPU - what build should I get to try and run on it? Many thanks
An "Android (ARM)" stable 2.1.1 build (just released) or a 2.2.0 developer build (if you don't care about keeping any existing save games and added games from any previous scummvm installation on your phone) should probably work ok for your device.
https://buildbot.scummvm.org/builds.html
lorien
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Re: Port progress & nightly builds

Post by lorien »

Much love to Praetorian and to everyone worked hard on the new android release. Thank you!
When can we also see it on the Play Store?
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Praetorian
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Re: Port progress & nightly builds

Post by Praetorian »

lorien wrote: Sat Feb 01, 2020 12:05 am When can we also see it on the Play Store?
There's been some additional work (organizational) about the mobile ports and, at least speaking for myself, I finally have a bit more spare time in my hands (don't know how long this spell will last, though).

I don't think we can talk dates as of yet, but I'd say things are looking up.
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