I am experiencing a problem with Winnie the Pooh in the Hundred Acre Wood in ScummVM 2.0.
When using OpenGL, the graphical portion of the game is displayed with a solid white bar down the right hand side of the window. Using equivalent settings in ScummVM 1.6 works normally.
Versions 1.7 through 1.9 also have the white bar problem, so I assume this issue is related to changes to the way OpenGL was handled following version 1.6
Are there any settings changes I can make to correct this problem in ScummVM 2.0, or is this a known bug?
There seems to be differences in color reproduction as well.
Yes, I have had no trouble running this in DOSBox in its original CGA composite color mode. I do not think this game ever supported EGA so I am not sure how or why ScummVM displays it in this rendering mode at all.
However, regardless of rendering mode (or filter) it still displays the white bar in ScummVM 1.7 through 2.0. I should clarify that I am using the Mac builds of ScummVM.
It is not related to Open GL as I first thought, because the same thing happens with normal scaling, x1 through x3.