Test-Candidate of ScummVM 2.0.0 for WII
Moderator: ScummVM Team
Z-Vision games do NOT work with latest Test-Candidate
@AReim1982: Not sure what you meant with your post above. I downloaded the latest
test-Candidate v2.0.0 b2 linked in your very first post above and run into the same
problems as seanf101.
More details? Of course!
Installed your test-candidate on my wii and everything works fine. Myst, Riven, The Dig... alle work fine on the wii.
But what's not working are the Z-Vision Zork games (Grand Inquisitor & Nemesis).
The same game files for all 5 games work fine on my pc with the scummvm-windows port. So it seems no problem of the files itself.
Also the fonts in the extra-folder are set up right in the options panel.
What does not work?
Well, when I add an Z-Vision game on the wii, a pop-up windows appears, asking me for choosing one of the following options.
Zork Nemesis: The Forbidden Lands (DOS/German)
Zork Nemesis: The Forbidden Lands (DOS/German)
No Typo! The same entry appears twice. Same for Grand Inquisitor. Also twice.
The pop-Up does not appear on the windows-port.
No matter wich option I choose, the game does not start either.
When I try to run the game, the wii freezes.
Makes me think of wrong game description files packed with your latest test-candidate?
May that helps to find the bug.
P.S.: Appreciate it very much to see someone is still working on the wii-port. In my opinion the wii is still the best plattform for point&click games. Thanks for your effort!!!
KUDOS.
test-Candidate v2.0.0 b2 linked in your very first post above and run into the same
problems as seanf101.
More details? Of course!
Installed your test-candidate on my wii and everything works fine. Myst, Riven, The Dig... alle work fine on the wii.
But what's not working are the Z-Vision Zork games (Grand Inquisitor & Nemesis).
The same game files for all 5 games work fine on my pc with the scummvm-windows port. So it seems no problem of the files itself.
Also the fonts in the extra-folder are set up right in the options panel.
What does not work?
Well, when I add an Z-Vision game on the wii, a pop-up windows appears, asking me for choosing one of the following options.
Zork Nemesis: The Forbidden Lands (DOS/German)
Zork Nemesis: The Forbidden Lands (DOS/German)
No Typo! The same entry appears twice. Same for Grand Inquisitor. Also twice.
The pop-Up does not appear on the windows-port.
No matter wich option I choose, the game does not start either.
When I try to run the game, the wii freezes.
Makes me think of wrong game description files packed with your latest test-candidate?
May that helps to find the bug.
P.S.: Appreciate it very much to see someone is still working on the wii-port. In my opinion the wii is still the best plattform for point&click games. Thanks for your effort!!!
KUDOS.
@Dusemir:
You and seanf101 described 2 different problems. Seanf101 wrote that the gamefiles of the two Zork games are not detected by ScummVM. The reason is that may a ScummVM version is used, where the Z-Vision engine is not compiled in.
Now your problem... Several games needs minutes to start, for example "The Feeble Files", "LSL7" and also that two Zork games (Z-Vision engine). Please wait up to 3 minutes and the games will work. I am pretty sure because I also played that two german Zork games with Test-Candidate v2.0.0b2.
You and seanf101 described 2 different problems. Seanf101 wrote that the gamefiles of the two Zork games are not detected by ScummVM. The reason is that may a ScummVM version is used, where the Z-Vision engine is not compiled in.
Now your problem... Several games needs minutes to start, for example "The Feeble Files", "LSL7" and also that two Zork games (Z-Vision engine). Please wait up to 3 minutes and the games will work. I am pretty sure because I also played that two german Zork games with Test-Candidate v2.0.0b2.
Zork works !
You sir, are a very patient man (me not)
(and your answers are faster than lightning!)
I have to admid that both Zork games work well on the wii, too. But it took some 5 minutes to start (meanwhile the wii seems to be frozen).
Well done, AReim! Well done!
P.S.: While I write this, there is a similar project over at ResidualVM waiting for some guy like you, willing to do the wii port for their V 0.3.0
(and your answers are faster than lightning!)
I have to admid that both Zork games work well on the wii, too. But it took some 5 minutes to start (meanwhile the wii seems to be frozen).
Well done, AReim! Well done!
P.S.: While I write this, there is a similar project over at ResidualVM waiting for some guy like you, willing to do the wii port for their V 0.3.0
Re: Test-Candidate of ScummVM 2.0.0 for WII
Hi, can you give a link to the source ? I would like to play with it trying to add some featuresAReim1982 wrote:I made some changes on the ScummVM Code (Pull Request #413) and now ScummVM is compilable with the newest DevKitPPC, LibOgc and LibFat. All my tests was successful, but I think that more people should test my changes.
If somebody like to test my binaries, here are the download links:
-> ScummVM 1.6.0: http://www.mediafire.com/download/4ktyl ... wii-b3.zip
-> ScummVM 1.7.0: http://www.mediafire.com/download/q2rbz ... wii-b2.zip
-> ScummVM 1.9.0: http://www.mediafire.com/file/y01mvf9ya ... wii-b3.zip
-> ScummVM 2.0.0: NEW! http://www.mediafire.com/file/4dyerl33k ... wii-b2.zip
When your tests are done, please post your results in that forum.
Please save your "apps/scummvm"-folder! This is NOT an official release!
thanks.
@cecilmax:
you can download the sources from GitHub:
-> https://github.com/scummvm/scummvm
If you want to use my toolchain, you can download it here:
-> https://github.com/AReim1982/binaries/t ... Toolchains
you can download the sources from GitHub:
-> https://github.com/scummvm/scummvm
If you want to use my toolchain, you can download it here:
-> https://github.com/AReim1982/binaries/t ... Toolchains
thank you very much it is the source 2.0 for wii ?AReim1982 wrote:@cecilmax:
you can download the sources from GitHub:
-> https://github.com/scummvm/scummvm
If you want to use my toolchain, you can download it here:
-> https://github.com/AReim1982/binaries/t ... Toolchains
I want to try to add a keymap config. secret of monkey island for sega cd, for the dialogs choice, need the user to press 6 or 7. with virtual keyboard we can do it but it would be usefull if we can customize the mapping of wiimote for each game
Do you also have the makefile to compile it ? I have trouble following the instructions on the wiki to compile it.AReim1982 wrote:@cecilmax:
you can download the sources from GitHub:
-> https://github.com/scummvm/scummvm
If you want to use my toolchain, you can download it here:
-> https://github.com/AReim1982/binaries/t ... Toolchains
@cecilmax: I made some changes on the toolchain, please download it again.
Tutorial (Linux)
1. Download the toolchain
-> https://github.com/AReim1982/binaries/t ... Toolchains
2. Extract the toolchain to the path: /opt/devkitpro
3. Open a terminal and work with admin privileges
-> su
4. Install required packages
-> apt-get install build-essential
5. Configure the Gekko environment
-> . /opt/devkitpro/gekkoenv.sh (there must be a space between the point and /opt/...)
6. Compile ScummVM:
-> cd <path of the ScummVM sources>
-> ./configure --host=wii --enable-plugins --default-dynamic
-> make wiidist
Tutorial (Linux)
1. Download the toolchain
-> https://github.com/AReim1982/binaries/t ... Toolchains
2. Extract the toolchain to the path: /opt/devkitpro
3. Open a terminal and work with admin privileges
-> su
4. Install required packages
-> apt-get install build-essential
5. Configure the Gekko environment
-> . /opt/devkitpro/gekkoenv.sh (there must be a space between the point and /opt/...)
6. Compile ScummVM:
-> cd <path of the ScummVM sources>
-> ./configure --host=wii --enable-plugins --default-dynamic
-> make wiidist
Ok thanks Im on windows, it is the same steps ?AReim1982 wrote:@cecilmax: I made some changes on the toolchain, please download it again.
Tutorial (Linux)
1. Download the toolchain
-> https://github.com/AReim1982/binaries/t ... Toolchains
2. Extract the toolchain to the path: /opt/devkitpro
3. Open a terminal and work with admin privileges
-> su
4. Install required packages
-> apt-get install build-essential
5. Configure the Gekko environment
-> . /opt/devkitpro/gekkoenv.sh (there must be a space between the point and /opt/...)
6. Compile ScummVM:
-> cd <path of the ScummVM sources>
-> ./configure --host=wii --enable-plugins --default-dynamic
-> make wiidist
ok, I have a Virtual Machine on Ubuntu, could it be good to compile it ?AReim1982 wrote:@cecilmax: this toolchain is only for Linux. There are Windows variants of devkitPPC built with MinGW. But I do not know if it's possible to compile ScummVM in this way. You also have to compile all dependencies youself.