Hello!
I decided to play my Amiga Version of Colone's Bequest on ScummVM. I know that some of the SCI Sierra games supported MT-32 on the Amiga like Space Quest 3. That one works great. I try MT32 with my Amiga version of Hero's Quest(Quest for Glory 1) on ScummVM and it crashes like I think it would. Now I try it on Colonel's Bequest and it loads the game. I even the display on the screen Welcome to the 20's like it would normally display on the MT32 but I get no music. The digital sounds work just fine. I have never seen that The Colonel's Bequest on Amiga supports MT32 but wonder if it was almost implemented at some point during development and then never completed. ScummVM displays "The Requested SCI0 sound has no MIDI note data for the currently selected sound driver. Would be really interested to know if it would be possible for the Amiga version of this game to work with the MT32 and get the superior digital sounds compared to the PC as well.
Colonel's Bequest Amiga
Moderator: ScummVM Team
- Raziel
- ScummVM Porter
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That seems to be a general regression concerning the whole of Laura Bow (1).
I just tested with my DOS version and it's as silent, no MIDI playback in the whole intro (apart from the thunder, but i think that's a single digital sound).
Can you submit a bug report for it?
I also get this warning on the console
WARNING: Game has no native support for General MIDI, applying auto-mapping!
WARNING: MIDI parser: the requested SCI0 sound has no MIDI note data for the currently selected sound driver!
I just tested with my DOS version and it's as silent, no MIDI playback in the whole intro (apart from the thunder, but i think that's a single digital sound).
Can you submit a bug report for it?
I also get this warning on the console
WARNING: Game has no native support for General MIDI, applying auto-mapping!
WARNING: MIDI parser: the requested SCI0 sound has no MIDI note data for the currently selected sound driver!
I have just tested with v2.0.0 and the latest master development version on Linux. The music in the Laura Bow 1 intro works fine with both Adlib Emulator and MT32 output on my version. This is the DOS version from 5.25 floppies.
Not sure why your version seems to be selecting General MIDI as I don't think the game supports that. At least the datafiles seem to include ADL.DRV, MT32.DRV etc. and thus suggest MT-32 MIDI is intended.
Not sure why your version seems to be selecting General MIDI as I don't think the game supports that. At least the datafiles seem to include ADL.DRV, MT32.DRV etc. and thus suggest MT-32 MIDI is intended.
- Raziel
- ScummVM Porter
- Posts: 1538
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a dying planet
- Contact:
This is the same bug that bites me with the Sherlock game:
bug #10309
@Krath16
Try setting "default" in the Options/Audio tab
That way you'll get music at least, but not with your hardware.
It seems with "default" it will cycle through the possible outputs and chose the first that will work. (or so i guess)
bug #10309
@Krath16
Try setting "default" in the Options/Audio tab
That way you'll get music at least, but not with your hardware.
It seems with "default" it will cycle through the possible outputs and chose the first that will work. (or so i guess)