Is Quest for Glory IV even in consideration?
Moderator: ScummVM Team
Another Bug
Just added another bug:
https://bugs.scummvm.org/ticket/10615
I will be posting a few more this month.
https://bugs.scummvm.org/ticket/10615
I will be posting a few more this month.
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
The bug has been fixed so I will resume testing with ScummVM nightly builds, and bug reporting of showstoppers and glitches.DarkSoul42 wrote:I could get as far as saving Tanya (I could also save the Rusalka), but it crashes right after the cut scene -> https://bugs.scummvm.org/ticket/10421
Inn pathfinding woes with the hand icon on the door from downstairs : https://bugs.scummvm.org/ticket/10693
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
After Ad Avis is done with his monologue, the game crashes : https://bugs.scummvm.org/ticket/10694
the bug reports should all contain the tested version
as a reminder
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
Found two bugs when fighting a Wraith as a non-magic Thief :
- https://bugs.scummvm.org/ticket/10710 : with a Thief, when switching to strategy mode, automatic parrying seems to mess up and crash
- https://bugs.scummvm.org/ticket/10711 : when defeating the Wraith, sometimes the dying animation doesn't kick in and the Hero remains locked in place, incapable of moving (even though time keeps on progressing normally)
- https://bugs.scummvm.org/ticket/10710 : with a Thief, when switching to strategy mode, automatic parrying seems to mess up and crash
- https://bugs.scummvm.org/ticket/10711 : when defeating the Wraith, sometimes the dying animation doesn't kick in and the Hero remains locked in place, incapable of moving (even though time keeps on progressing normally)
Darksoul42 sorry it took me_so long to get back with you. I got a Surface Go for Work so I'm able to play more than I was. I am playing through as a mage and will be posting a new bug tonight see below.
https://bugs.scummvm.org/ticket/10726
https://bugs.scummvm.org/ticket/10726
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan
Stumbled upon a pathfinding/position bug in Castle Borgov, when coming back from the bedroom with the wraith. You can pick the lock on the door and leave, but for some reason the Hero will return to the previous room immediately. I suspect it's a problem of position evaluation for leaving the room made before the Hero has had the time to move away from the edge of the screen.
https://bugs.scummvm.org/ticket/10731
https://bugs.scummvm.org/ticket/10731
-
- Posts: 24
- Joined: Sat Dec 23, 2017 12:00 am
- Location: Japan