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EDIT: Updates as of February 2021: An individual named Myles Johnston has created a fork of ScummVM he calls ScummVMx which (currently for SCI games only) allows replacing art assets at 4x the resolution (usually the resolution of ESRGAN upscaling models) for Pictures (visual and priority), Views, and Fonts with full alpha channel transparency (except priority screens which must be 1-bit alpha). It can also as of just recently allow replacement WAV files for MIDI sounds/songs. This works for SCI0 games (EGA) all the way up to SCI1.1 (most of them anyway). It does not yet support SCI32. However, support is planned for SCI32 and for AGI. And who knows? Maybe more. Aspect Ratio Correction is not possible, however, you can hack it by setting ScummVM's global graphics settings to OpenGL and setting the Stretch Mode to "Fit to window (4:3)". This squishes the image horizontally however instead of stretching vertically so the width becomes less than the width of the assets which is a bit of resolution reduction instead of expansion. This also means that replacement art assets must also not be aspect ratio-corrected. Hopefully this can be fixed. Cursors are not yet replaceable (black and white cursors from SCI0-SCI10, that is. SCI11 cursors are just Views so they will upscale fine).
Here are links to his fork, his tool Arcada Accordion (which aids in upscaling priority layers and then flattening them), his fork of SCI Companion (named SCI Companion-X) which allows mass-exporting game assets one cel at a time (for Views) and one priority layer at a time (for Pictures) for upscaling. It also exports Fonts on character at a time. Anyway, here are the links:
ScummVMx (instructions for replacement assets included in a readme txt file)
SCI Companion X
Arcada Accordion
Video Tutorial:
Part 1
Part 2
Part 3
Myles Johnston's YT channel (with a few video examples of ScummVMx in action with replacement assets)
Enjoy! Great things are on the horizon!
ORIGINAL POST:
Some might be familiar with this already (Laserschwert?), but I'm just discovering it and boooooy is it fantastic. These are the results of upscaling and nothing more with ESRGAN using a Manga109 dataset-trained model. There are all kinds of models you can use, but this one was the most impressive. It renders 320x200 images beautifully as 4x 1280x800(/960) and almost looks like it could be the original art. In my opinion it, for the most part, puts the Special Editions and Remasters (especially Full Throttle) to shame. It's not perfect but some screens look phenomenal and almost flawless. Check these out:
https://i.imgur.com/kOBMKSqm.png
https://i.imgur.com/g5M7gBvl.jpg
LucasArts' Special Edition version:
https://i.imgur.com/UwXoCtSl.jpg
https://i.imgur.com/NWJx5GMm.png
https://i.imgur.com/y4BM3x4l.jpg
LucasArts' Special Edition version:
https://i.imgur.com/rwtEva5l.jpg
Peter Chan's original artwork:
https://i.imgur.com/hiEFWXPl.jpg
https://2.bp.blogspot.com/-4dJJ57zJht0/ ... 600/19.jpg
https://i.imgur.com/L99lR1Pl.png
Double Fine's Remastered version:
https://i.imgur.com/Iq7avMql.png
Grim Fandango:
https://abload.de/img/animatedkopie23y1c1t.gif
https://abload.de/img/animatedkopie13qyd4e.gif
Here's some Sierra backgrounds (click for larger images):
https://i.imgur.com/NVgEB3Fm.png
https://i.imgur.com/OHILdhUm.png
https://i.imgur.com/oSnv1gNm.png
https://i.imgur.com/pvtRWefm.png
https://i.imgur.com/emwYEbPm.png
https://i.imgur.com/VyZ9omjm.png
These three were hi-res scans of the original artwork taken from the KQ6 CD-ROM bonus files and were originally 512x356, rendered up to 2048x1460!:
https://i.imgur.com/nLptIwqm.png
https://i.imgur.com/I2i59jrm.jpg
https://i.imgur.com/0OLSqnYm.png
Here's tons more Sierra images
Even more from Sierra, LucasArts, and other games
Thread I discovered this from - Has many examples people have made from Grim Fandango to Final Fantasy VII to Metroid Prime to Hexen....
It runs in Python. Here are some links to set it up yourself. It takes several seconds to generate an image with a high-end GPU, so real-time filtering in ScummVM or DOSBox is many years away I'm sure
![Wink ;)](./images/smilies/icon_wink.gif)
Helpful links:
Getting Started
Further instructions + Manga109 Dataset Model
ESRGAN Github