Does anyone else get distorted sounds (eg bird sounds in the very first screen) playing KQ5 in ScummVM? For some reason, this only happens in ScummVM and not DOSBox. I have managed to record the sound in both dosbox and scummvm. Have a listen:
DOSBox:
https://instaud.io/2xtx
ScummVM:
https://instaud.io/2xtw
King's Quest V - bad sound in scummvm
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- MusicallyInspired
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Re: King's Quest V - bad sound in scummvm
Bizarre! Doesn't happen to me.
- eriktorbjorn
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Re: King's Quest V - bad sound in scummvm
The bird chirps sound different to me in ScummVM and DOSBox as well, if I use AdLib sound. I had hoped than changing which AdLib emulator ScummVM uses would fix it, but if there was any difference it was minimal.
I don't know how to debug this, though.
I don't know how to debug this, though.
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Re: King's Quest V - bad sound in scummvm
Snover's SCI AdLib code here seems to fix it.
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Re: King's Quest V - bad sound in scummvm
Sorry for the late response.
How would you incorporate this code into ScummVM? Is this something you have to compile?
Which version of KQ5 do you use (Floppy disk, Voice CD, Sierra Originals, etc)?
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Re: King's Quest V - bad sound in scummvm
That branch is getting old, but if you download it from the page I linked to, with the green "Clone or download" button, it should still compile using the instructions in the Wiki. EDIT: Fixed link.princeofpersia wrote: ↑Mon Feb 25, 2019 12:02 am
How would you incorporate this code into ScummVM? Is this something you have to compile?
Incorporating it into the current ScummVM codebase would be a little more difficult.
I've only been able to reproduce this bug using AdLib sound with the DOS version. EDIT 2: That is, the version you get by choosing DOS rather than Windows when adding the GOG/Steam version of KQV to ScummVM. If I choose Windows, I'm unable to select AdLib sound.princeofpersia wrote: ↑Mon Feb 25, 2019 12:02 am
Which version of KQ5 do you use (Floppy disk, Voice CD, Sierra Originals, etc)?
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Re: King's Quest V - bad sound in scummvm
Most of bad sound issues in ScummVM is due to SDL2 versions 2.0.6 to 2.0.8. Version 2.0.9 fixed all sound issues I was experiencing with ScummVM and everything else that uses SDL2.
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Re: King's Quest V - bad sound in scummvm
I'm building ScummVM with SDL 2.0.9, and I can definitely hear the issue described above.