Yep, working great for music now
Thanks a lot
Blade Runner WIP
Moderator: ScummVM Team
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Re: Blade Runner WIP
For that "stripping" I suspect some floating point rounding issues, but it might be related to z-buffer as well.
Please, can you try to run "draw zbuf" in debug console? it should render zbuffer instead of color.
I was trying to get amigaos 4.0 working with winuae & ppc qemu plugin, but i was not very lucky yet.
Please, can you try to run "draw zbuf" in debug console? it should render zbuffer instead of color.
I was trying to get amigaos 4.0 working with winuae & ppc qemu plugin, but i was not very lucky yet.
- Raziel
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Re: Blade Runner WIP
It says Drawing Z buffer = 1 and then displays this picture, unfortunately, ego is still behind the objects.
If i could help you with the OS4 installation, just shout, otherwise throw those debug builds at me
If i could help you with the OS4 installation, just shout, otherwise throw those debug builds at me
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Re: Blade Runner WIP
....maybe it will be not needed, I just did some dirty hacking, and I can get almost the same artifacts (striping on actors), looks like it related to endianes as well.
- Praetorian
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Re: Blade Runner WIP
Quick update on this one about the Big Endian platforms; The z-ordering issue along with drawing issues for images should be fixed in commits by peterkohaut (since a few days now actually), so please test and verify if you are on one of such platforms. And also report any other issues you've encountered
- Raziel
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Re: Blade Runner WIP
@Preatorian
Awesome...sound and z-ordering fixed in AmigaOS4
The new thread for ScummVM support of Westwood's Blade Runner is here: Testing Blade Runner with ScummVM
Awesome...sound and z-ordering fixed in AmigaOS4
The new thread for ScummVM support of Westwood's Blade Runner is here: Testing Blade Runner with ScummVM