Test-Candidate of ScummVM 2.0.0 for WII
Moderator: ScummVM Team
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- Posts: 9
- Joined: Sun Oct 16, 2011 9:02 am
Re: Test-Candidate of ScummVM 2.0.0 for WII
Definitely hangs up when trying to load QG4CD. 2.0.0 runs it great on other platforms. Anyhow, glad people are keeping the wii alive.
Re: Test-Candidate of ScummVM 2.0.0 for WII
Hello,
the game takes a lot of time to start on your wii. You have to wait up to 10 minutes.
the game takes a lot of time to start on your wii. You have to wait up to 10 minutes.
Re:
What would be needed to make a Wii U port? I would like to use the Game Pad to playAReim1982 wrote: ↑Fri Mar 09, 2018 11:57 am @cecilmax: I made some changes on the toolchain, please download it again.
Tutorial (Linux)
1. Download the toolchain
-> https://github.com/AReim1982/binaries/t ... Toolchains
2. Extract the toolchain to the path: /opt/devkitpro
3. Open a terminal and work with admin privileges
-> su
4. Install required packages
-> apt-get install build-essential
5. Configure the Gekko environment
-> . /opt/devkitpro/gekkoenv.sh (there must be a space between the point and /opt/...)
6. Compile ScummVM:
-> cd <path of the ScummVM sources>
-> ./configure --host=wii --enable-plugins --default-dynamic
-> make wiidist
Re: Test-Candidate of ScummVM 2.0.0 for WII
@AReim1982 Thanks for the port! I've played a bit of my favorite games on the wii today (Eye of the Beholder 2, The Secret of Monkey Island and Bargon Attack) using the 2.0.0-b2 version you have posted here. No issues at all.