I tried extracting the game's files, editing and repackaging them without success. Instead of directly hacking the game's files is it possible to have some kind of on-the-fly translation in ScummVM?
Since the game is quite short and has very few text strings in my opinion it would be a very feasible project. The interface's text would be based on the English version of Gobliins 2 to make it standard.
By the way, yesterday I did some proper scans of the cover artwork (floppy in CD style jewel case), here they are:
https://imgur.com/a/y9Nif
And here's the game's manual (Portuguese) in PDF:
https://www.docdroid.net/OwJxcXy/croust ... uguese.pdf
Since this was a promotional game the manual is pretty generic and has no mentions of Coktel Vision or the year of release.
Also, can anyone confirm if the text on these two screens (and the ending screen) is part of the background images or editable text strings?


Thanks.