Hello Forum Members,
I tried the above and found out that LSL 6 Mac is neither detected nor supported!
My question: why isn't it supported while the DOS version is?
Best Regards,
Michael
Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
Moderator: ScummVM Team
-
- Posts: 33
- Joined: Fri Feb 01, 2013 3:36 pm
The LSL games are supported by the SCI engine:
http://wiki.scummvm.org/index.php/SCI
The detection tables have no Mac specific entries for LSL6, hence why this is not detected:
https://github.com/scummvm/scummvm/blob ... n_tables.h
I would suggest that few people have the Mac versions of the game and thus detection entries have not been submitted.
If you can indicate exactly which version you have and supply a file listing of the datafiles along with sufficient MD5sums, then a detection entry can be added to allow detection:
http://wiki.scummvm.org/index.php/Repor ... _checksums
http://wiki.scummvm.org/index.php/SCI
The detection tables have no Mac specific entries for LSL6, hence why this is not detected:
https://github.com/scummvm/scummvm/blob ... n_tables.h
I would suggest that few people have the Mac versions of the game and thus detection entries have not been submitted.
If you can indicate exactly which version you have and supply a file listing of the datafiles along with sufficient MD5sums, then a detection entry can be added to allow detection:
http://wiki.scummvm.org/index.php/Repor ... _checksums
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
I have English Mac versions of Leisure Suit Larry 6 and 7, but I didn't think the SCI engine had progressed far enough that they were interesting yet. It's too late at night for me to look any closer right now, but if someone reminds me (and maybe gives me a hand) I should be able to check later.digitall wrote: I would suggest that few people have the Mac versions of the game and thus detection entries have not been submitted.
-
- Posts: 33
- Joined: Fri Feb 01, 2013 3:36 pm
-
- Posts: 33
- Joined: Fri Feb 01, 2013 3:36 pm
-
- Posts: 33
- Joined: Fri Feb 01, 2013 3:36 pm
Re: Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
The Folder content is this:
1514
1516
Data1
Data2
Data3
Data4
Data5
Shape Up or Slip Out!
Voices
with 1514, 1516 and the Voices folder contents being AIFF files.
1516 is the intro music.
The Voices folder is more than 300 MB big and contains hundreds of AIFF files.
I assume all the md5 sums are needed so i would have to write a bash script to generate them into a text file.
Or are only the md5 sums for the DataN files needed and the audio files could be parsed when importing the game folder?
I don't know.
1514
1516
Data1
Data2
Data3
Data4
Data5
Shape Up or Slip Out!
Voices
with 1514, 1516 and the Voices folder contents being AIFF files.
1516 is the intro music.
The Voices folder is more than 300 MB big and contains hundreds of AIFF files.
I assume all the md5 sums are needed so i would have to write a bash script to generate them into a text file.
Or are only the md5 sums for the DataN files needed and the audio files could be parsed when importing the game folder?
I don't know.
- Raziel
- ScummVM Porter
- Posts: 1539
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a dying planet
- Contact:
Re: Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
You should be able to c&p the needed information to a text file on trying to run your MAC version.
There should be a window popping up with all the gathered information needed within scummvm
e.g. load scummvm, try to add the game and the window should pop
There should be a window popping up with all the gathered information needed within scummvm
e.g. load scummvm, try to add the game and the window should pop
-
- Posts: 33
- Joined: Fri Feb 01, 2013 3:36 pm
Re: Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
Thanks! I did that - ScummVM shows me the option for Freddie Pharkas (Macintosh/English) and 6 other SCI games but not the Larry 6. Seems I have to get the md5 sums.
-
- Posts: 33
- Joined: Fri Feb 01, 2013 3:36 pm
Re: Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
Ok I posted the ticket to the github - let's see.