Port progress & nightly builds
Moderator: ScummVM Team
Just posting to inform that the issue has been fixed. I am now running the latest buildbot build playing Rivendafioram wrote:I ran into this exact issue:
https://bugs.scummvm.org/ticket/10024
Hopefully, when an Android porter has more time they can look into this.
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Re: Port progress & nightly builds
Hi there, I downloaded the APK of the latest development build of the Android port and I'm having trouble getting it to find my internal memory after installation , i.e. i can't add any files once I open ScummVM. How do I get it to point to my S9's memory?
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Re: Port progress & nightly builds
Thanks to Praetorian for helping me out with the above, sharing the answer here in case anyone else has the same issue when they come here:
"Simply type "/" and press Enter in the "Add Game..." screen, in the address text box"
"Simply type "/" and press Enter in the "Add Game..." screen, in the address text box"
Re: Port progress & nightly builds
Hi Developers,
May I know when 2.1.0 will be released in play store?
May I know when 2.1.0 will be released in play store?
Re: Port progress & nightly builds
Wow, that is sad to know.
If I were to download the daily build for Android, which one should I get to play blade runner? Since there are a few builds for Android, namely 'Android ARM' , 'Android ARM64' and 'Android x86'.
If I were to download the daily build for Android, which one should I get to play blade runner? Since there are a few builds for Android, namely 'Android ARM' , 'Android ARM64' and 'Android x86'.
- Praetorian
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Re: Port progress & nightly builds
This depends on your phone model, and its processor architecture specifically.
Typically, a new-ish phone with 64bit CPU, it will run the Android ARM64 version, otherwise you should choose the Android ARM.
The x86 build is... for less popular cases.
For the record, if a build is not compatible with your phone, Android will refuse to install it.
Re: Port progress & nightly builds
Very bad new :,(
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Re: Port progress & nightly builds
I use a Samsung Galaxy Note 10.1 with Exynos 4412 Quad (32 nm) chipset and Quad-core 1.4 GHz Cortex-A9 CPU - what build should I get to try and run on it? Many thanksPraetorian wrote: ↑Wed Jan 15, 2020 1:58 amThis depends on your phone model, and its processor architecture specifically.
Typically, a new-ish phone with 64bit CPU, it will run the Android ARM64 version, otherwise you should choose the Android ARM.
The x86 build is... for less popular cases.
For the record, if a build is not compatible with your phone, Android will refuse to install it.
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Re: Port progress & nightly builds
An "Android (ARM)" stable 2.1.1 build (just released) or a 2.2.0 developer build (if you don't care about keeping any existing save games and added games from any previous scummvm installation on your phone) should probably work ok for your device.zeropolis79 wrote: ↑Thu Jan 30, 2020 11:00 pm I use a Samsung Galaxy Note 10.1 with Exynos 4412 Quad (32 nm) chipset and Quad-core 1.4 GHz Cortex-A9 CPU - what build should I get to try and run on it? Many thanks
https://buildbot.scummvm.org/builds.html
Re: Port progress & nightly builds
Much love to Praetorian and to everyone worked hard on the new android release. Thank you!
When can we also see it on the Play Store?
When can we also see it on the Play Store?
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Re: Port progress & nightly builds
There's been some additional work (organizational) about the mobile ports and, at least speaking for myself, I finally have a bit more spare time in my hands (don't know how long this spell will last, though).
I don't think we can talk dates as of yet, but I'd say things are looking up.