ScummVM on 3DS
Moderator: ScummVM Team
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- Posts: 58
- Joined: Mon Jun 01, 2009 1:03 pm
- Location: London
Yeah, I have a github fork I'll put it on. I'll make a pull request so it can be reviewed once I get the basics all working. I have it integrated into the build system already, but I'm still toying with the configure options to test the limits of the 3ds.digitall wrote:Cruel: Good to see someone looking at this. When you are happy, it would good to get your source code patches for this to integrate into the main tree... or let us know if you are working on a github fork?
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- Posts: 58
- Joined: Mon Jun 01, 2009 1:03 pm
- Location: London
Fantastic! I will be following this very closely! If you need any testing, will be glad to help. Best of luck!Cruel wrote:I started a 3ds backend implementation this week. Going well:
https://youtu.be/tceIvLLIYUc
I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm
Indeed. I just did: https://github.com/Cruel/scummvm/tree/3dsdigitall wrote:I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm
I posted the build elsewhere in the 3ds community, getting people to test it.
Here's an additional discussion on it for those interested: https://gbatemp.net/threads/release-scummvm-3ds.422051/
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- Posts: 58
- Joined: Mon Jun 01, 2009 1:03 pm
- Location: London
Woohoo!! Going to try this as soon as I've charged up the N3DS! Thank you so much!Cruel wrote:Indeed. I just did: https://github.com/Cruel/scummvm/tree/3dsdigitall wrote:I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm
I posted the build elsewhere in the 3ds community, getting people to test it.
Here's an additional discussion on it for those interested: https://gbatemp.net/threads/release-scummvm-3ds.422051/
*Edit - Gave it a quick test, and it works brilliantly with MI2! Looking forward to giving this a more thorough going through in a couple hours. Will update! Thanks again!
Re: ScummVM on 3DS
Tried latest official build on old 3ds and Gob engines games (Goblins 2, 3, Ween) are unplayable because of slideshow (speed is less than 1 fps i guess ). What gives?? Older unofficial build with black gui (i don't remember version number) was working fine with these games!
PS - Monkey Island 2 speed is also fine in comparison (if you don't enable nuked OPL emulation of course, its too much for poor old 3ds )
PS - Monkey Island 2 speed is also fine in comparison (if you don't enable nuked OPL emulation of course, its too much for poor old 3ds )
Last edited by KainXVIII on Sun Feb 16, 2020 10:42 am, edited 1 time in total.
Re: ScummVM on 3DS
Please try again with the latest daily build, the issue with the gob engine should be fixed.
Re: ScummVM on 3DS
What about Munt implementation in 3ds port, is it possible?