Freeware SCUMM games?
Moderator: ScummVM Team
Freeware SCUMM games?
Do they exist freeware Scumm games? I mean, not just ROMS of commercial games,but games produced by amateurs.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
Re: Freeware SCUMM games?
To the best of my knowledge, there are no fan-made games for any of the game engines ScummVM currently supports. At least nothing beyond the proof-of-concept stage. There are two commercial games where the original authors have agreed to allow them to be freely distributed, though: Beneath a Steel Sky and Flight of the Amazon Queen. Both of these can be found on the ScummVM downloads page.jumpjack wrote:Do they exist freeware Scumm games? I mean, not just ROMS of commercial games,but games produced by amateurs.
The other games, of course, won't be freely distributable until their copyrights expire, and by the time that happens most of us reading this will be long dead.
Re: Freeware SCUMM games?
There's also Lure of the Temptress for free, even though it's not officially supported yet.eriktorbjorn wrote:There are two commercial games where the original authors have agreed to allow them to be freely distributed, though: Beneath a Steel Sky and Flight of the Amazon Queen.
It's in active development in the SVN repository, although I don't think it's completable at this moment. I'm pretty sure it's not supported.Ferk wrote:Lure is supported by ScummVM already? is there even plans implementing it?fingolfin wrote:Just to clarify: None of the free game mentioned here (BASS, FOTAQ, Lure) are actually SCUMM games. They are supported by ScummVM, but do not use LucasArts SCUMM / SPUTM technology.
See here for the progress.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
I'm not involved in the development myself, and I'm not very familiar with the game, but it's playable enough that you can escape from the prison cell. ScummVM will terminate if you try to talk to the prisoner in the next room, though, so I'm guessing there are still a lot of missing pieces.Del wrote:It's in active development in the SVN repository, although I don't think it's completable at this moment. I'm pretty sure it's not supported.Ferk wrote:Lure is supported by ScummVM already? is there even plans implementing it?
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
As the Lure developer, I can testify that there's still some way to go. Recently I've been working on getting NPCs up and running - the Skorl walks around and tortues Ratpouch; I just need to complete support for letting them talk independantly. Whilst there are several areas that need polishing/completion, the only major area of functionality remaining will be support for your sidekick Ratpouch, which is unfortunately needed to break out of the dungeon. But I want to make sure the other areas are a bit more solid before I start on him.eriktorbjorn wrote: I'm not involved in the development myself, and I'm not very familiar with the game, but it's playable enough that you can escape from the prison cell. ScummVM will terminate if you try to talk to the prisoner in the next room, though, so I'm guessing there are still a lot of missing pieces.
So development is going rapidly, but it will still be a while before the game is completable, since remember that I'm developing based on a raw disassembly of the original game executable; I need to frequently pause in development to figure out how the original game did something before I can implement it myself.