How to run Glk API games
Moderator: ScummVM Team
How to run Glk API games
Hi all!
I know that daily snapshots support Glk API that let to run Frotz and other sub-engine games (https://wiki.scummvm.org/index.php?title=Glk)
But in which format I have to get them?
Many thanks,
Davide
I know that daily snapshots support Glk API that let to run Frotz and other sub-engine games (https://wiki.scummvm.org/index.php?title=Glk)
But in which format I have to get them?
Many thanks,
Davide
- Raziel
- ScummVM Porter
- Posts: 1541
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a dying planet
- Contact:
Re: How to run Glk API games
According to the source code Frotz knows these extensions: ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8", ".dat", ".zip"
Re: How to run Glk API games
Thanks! And what about the other sub engines?
Re: How to run Glk API games
Also, I've tried the latest dev build with Scott Adams and Frotz games but it doesn't recognize any game on MacOS Version (in Windows version it workd)!
- Raziel
- ScummVM Porter
- Posts: 1541
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a dying planet
- Contact:
Re: How to run Glk API games
Glk is an engne to still undergo soem changes, since it's not even "officially" ready for testing yet.
I don't know what the build rules for buildbot are, but MacOS might be excluded from building Glk yet.
adrift games will use .taf extension f.e., but you can check yourself, just browse here and check "detection.cpp" in the different engine variants.
I don't know what the build rules for buildbot are, but MacOS might be excluded from building Glk yet.
adrift games will use .taf extension f.e., but you can check yourself, just browse here and check "detection.cpp" in the different engine variants.
-
- Posts: 18
- Joined: Mon Feb 19, 2018 6:43 am
Re: How to run Glk API games
With the latest snapshot, I just tried adding all the classic Infocom games (39 of them). The only ones that weren't recognized and added were
Fooblitzky, Plundered Hearts, Starcross, Suspect, Suspended, Zork 1 and Milliways. Fooblitzky I couldn't add at all. Plundered Hearts, Starcross, Suspect, Suspended and Zork 1 I was able to add as a generic ZCode game. Milliways was unreleased, so I'm not shocked that wasn't recognized. But it was on the famous Infocom Hard Drive, along with the Zork source code, etc.
Of the ones that I added as generic zcode games, all of them seem to start just fine except for Milliways. And for Milliways there are two versions of the unreleased game. milliways_release184.z6 doesn't work but milliways_release15.z4 does. I'm not sure an unreleased game is a high priority, but I tested it all the same.
https://waxy.org/2008/04/milliways_info ... the_galax/
The game in 'Plundered Hearts\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"plundered_hearts.z5", 0, "f557b52840f1ec3ad68ef941dc7dbcff", 128962},
The game in 'Starcross\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"starcross.z5", 0, "57b93a825b3011c8b4fbef5337c06fbc", 83792},
The game in 'Suspect\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"suspect.z5", 0, "94df6e910558b3c514e42f9a8d4075dd", 118692},
The game in 'Suspended\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"suspended.z5", 0, "64855adb37a3af5ce4d1fe80dfb73281", 105418},
The game in 'Zork 1 The Great Underground Empire\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"zork_1.z5", 0, "b1fa36d05b2a7379d83d843118bd087c", 131072},
The game in 'Milliways\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"milliways_release184.z6", 0, "7726dafb083dd86ee6fa7dfeec6e1ba6", 79152},
Fooblitzky, Plundered Hearts, Starcross, Suspect, Suspended, Zork 1 and Milliways. Fooblitzky I couldn't add at all. Plundered Hearts, Starcross, Suspect, Suspended and Zork 1 I was able to add as a generic ZCode game. Milliways was unreleased, so I'm not shocked that wasn't recognized. But it was on the famous Infocom Hard Drive, along with the Zork source code, etc.
Of the ones that I added as generic zcode games, all of them seem to start just fine except for Milliways. And for Milliways there are two versions of the unreleased game. milliways_release184.z6 doesn't work but milliways_release15.z4 does. I'm not sure an unreleased game is a high priority, but I tested it all the same.
https://waxy.org/2008/04/milliways_info ... the_galax/
The game in 'Plundered Hearts\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"plundered_hearts.z5", 0, "f557b52840f1ec3ad68ef941dc7dbcff", 128962},
The game in 'Starcross\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"starcross.z5", 0, "57b93a825b3011c8b4fbef5337c06fbc", 83792},
The game in 'Suspect\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"suspect.z5", 0, "94df6e910558b3c514e42f9a8d4075dd", 118692},
The game in 'Suspended\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"suspended.z5", 0, "64855adb37a3af5ce4d1fe80dfb73281", 105418},
The game in 'Zork 1 The Great Underground Empire\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"zork_1.z5", 0, "b1fa36d05b2a7379d83d843118bd087c", 131072},
The game in 'Milliways\' seems to be an unknown game variant.
Matched game IDs for the glk engine: zcode
{"milliways_release184.z6", 0, "7726dafb083dd86ee6fa7dfeec6e1ba6", 79152},
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
Re: How to run Glk API games
Thanks for those. I'll be sure to add them in. Though it would be helpful for posterity if you could also provide me each game's release version (date string) as well, so I can include it like other detection entries have.
-
- Posts: 18
- Joined: Mon Feb 19, 2018 6:43 am
Re: How to run Glk API games
Where do I get that string?
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
Re: How to run Glk API games
Most of the Infocom games explicitly tell you as part of the starting text, something like "Release 3 / 871119". Alternatively, if you're are at all familiar with hex editing, the date is encoded as 6 characters from offset 18 decimal in the gamefiles.
-
- Posts: 18
- Joined: Mon Feb 19, 2018 6:43 am
Re: How to run Glk API games
Plundered Hearts - Release 26 / Serial number ??????
Starcross - Release 17 / Serial number
Suspect - Release number 14 / Serial number 000000
Suspended - Release 5 / Serial number ÂÅøÕîø
Zork 1 - Release 15 / Serial number ââââââ
Milliways - Release Number 184 / Serial Number 890412
Starcross - Release 17 / Serial number
Suspect - Release number 14 / Serial number 000000
Suspended - Release 5 / Serial number ÂÅøÕîø
Zork 1 - Release 15 / Serial number ââââââ
Milliways - Release Number 184 / Serial Number 890412
-
- Posts: 18
- Joined: Mon Feb 19, 2018 6:43 am
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
Re: How to run Glk API games
Thanks. I've added detection entries for them all. It should be available in the next daily build.