The updated version:
Code: Select all
git clone https://github.com/ZvikaZ/scummvm
git checkout z_zm_height_200_v7
Let me summarize the FM-TOWNS situation now.
The newer games:
- Monkey 1
- Monkey 2
- Indy 4
Therefore, I just enabled aspect ratio correction option for them.
As for the older games, I added `Trim FM-TOWNS games to 200 pixels height (EXPERIMENTAL)` option, and enabled aspect ration correction.
- Indy 3 - it didn't (seem to) use the extra 40 pixels, so cutting it was safe
- Zak - used the extra 40 pixels for inventory
- Loom - used the extra 40 pixels for various things! For example, the items name line, the "note box" in practice mode, text on Cygna's grave. Who knows what else?
It's easy to fix, but I just need someone to play the game to end, and either report problems (with save games), or report that it was completeable without problems, and without warnings in the console.
Only then, I will submit this as Pull Request, to be included in the main ScummVM release.
Of course, if anyone plays any other game beside Loom with this version, I'd be happy to know - both of problems, and also the absence of them.