displaying audio files as they play?
Moderator: ScummVM Team
displaying audio files as they play?
Is there a way in ScummVM to display what audio files are playing in the game?
- Praetorian
- ScummVM Developer
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Re: displaying audio files as they play?
The Curse of Monkey Island
Re: displaying audio files as they play?
Why do you need it? It is pretty straightforward to do, but all the sounds are sit in a monster.sou file anyway, so the max you can get is the sound id.
Eugene
Eugene
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Re: displaying audio files as they play?
In The Curse of Monkey Island the tracks do seem to have names (see dimuse_tables.cpp), though that's pretty much where my knowledge of Digital iMUSE ends. ScummVM prints debug messages about them if you run ScummVM with the -d 5 command line option or higher, but unfortunately it prints so many other debug messages that I don't know how useful that is.