Hi!
I was able to get some engines of the ScummVM running on the ESP32 Microchip
Indiana Jones, Dott, Monkey Island, Futurwars are running flawless!
Check out the video from Doc Cool :
https://youtu.be/nh2sE7TkOXU
I used the Odroid-GO, you can find some more details here:
https://forum.odroid.com/viewtopic.php?f=159&t=37182
My code is available on github:
https://github.com/johannesbehr/scumm
Greetings
Johannesbehr
ScummVM running on ESP32 Microchip / Odroid-GO!
Moderator: ScummVM Team
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- Posts: 3
- Joined: Mon Jun 15, 2020 9:56 am
Re: ScummVM running on ESP32 Microchip / Odroid-GO!
Interesting. Always nice to see a new port, though I think quite restricted in terms of which engines will run due to the platform limitations of the ESP-32.
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- Posts: 3
- Joined: Mon Jun 15, 2020 9:56 am
Re: ScummVM running on ESP32 Microchip / Odroid-GO!
Yes of course you are right, the ESP is really restricted!!!
But this restrictions on the other hand show with what small amout of
CPU power these great games run.
And the price for the hardware is also an argument (the odroid-go costs about 40$,
and a pure esp32 setup with some input, display and sd-slot should even be realizable
for less than 20$...)
When I started this everyone I asked said that the ESP32 probably will only run
Scumm Engine V2 at max
I found out that it could runs Scumm V6 without problems
And the Cine Engine as well.
I made some test with Sierra SCI, but ran into troubles with the
game/file detection.
I think many other great engines would run, at least all that target a screen
of 320x240...
But this restrictions on the other hand show with what small amout of
CPU power these great games run.
And the price for the hardware is also an argument (the odroid-go costs about 40$,
and a pure esp32 setup with some input, display and sd-slot should even be realizable
for less than 20$...)
When I started this everyone I asked said that the ESP32 probably will only run
Scumm Engine V2 at max
I found out that it could runs Scumm V6 without problems
And the Cine Engine as well.
I made some test with Sierra SCI, but ran into troubles with the
game/file detection.
I think many other great engines would run, at least all that target a screen
of 320x240...
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- Posts: 10
- Joined: Sat Jun 06, 2020 6:19 am
- Location: Massachusetts, United States
Re: ScummVM running on ESP32 Microchip / Odroid-GO!
The Only Problem With The Unofficial Port Of ScummVM For Odroid-GO Is That It Have No Sound At All & I Heard I Would Not Be Fix Soon, Sad. & I Wonder If The FM-Towns Versions Of Some Scumm Engine Games Will Work On This Port Like Zak McKracken, Indiana Jones 3, Loom (etc.) & Also I Wonder If The Ultimate Talkie Editions Of Monkey Island 1 & 2 Works On Here? It Would Been Cool I Try This Port On The Odroid-GO & Get My Hands On An Odroid-GO. But Unfortunately The Sound Doesn't Work & The Person Who Made Will Unlikely Fix The Sound Due To The Person No Having Time Now, But
The Good Thing Is The Person Will Fix The Sound Soon, But We Need To Wait For That To Happen & When The Sound Is Fix I May Try It Out.
The Good Thing Is The Person Will Fix The Sound Soon, But We Need To Wait For That To Happen & When The Sound Is Fix I May Try It Out.
Re: ScummVM running on ESP32 Microchip / Odroid-GO!
That is awesome! Maybe we could make this port official?
Eugene
Eugene
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- Posts: 10
- Joined: Sat Jun 06, 2020 6:19 am
- Location: Massachusetts, United States
Re: ScummVM running on ESP32 Microchip / Odroid-GO!
I Hope So sev, Maybe Is A Great Idea To Get To Work On A Port Of ScummVM For Odroid-GO Under The Next Version 2.2.0 Plz Make That Happen!!!
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- Posts: 3
- Joined: Mon Jun 15, 2020 9:56 am
Re: ScummVM running on ESP32 Microchip / Odroid-GO!
Wow, thanks a lot for this encouraging words!!
I will try to find some spare time to work on sound output.
If it will be possible to bring this to a more professional level,
this would really be awsome!
I will try to find some spare time to work on sound output.
If it will be possible to bring this to a more professional level,
this would really be awsome!