I can add a list with all unknown games/demos and only add items by engine (adrift, agt, hugo etc.).dreammaster wrote: ↑Mon Aug 10, 2020 4:35 pmSure, whenever. Though it'll be better to keep the tracker items to a minimum consolidated list, to avoid notification spam.
You are in a maze of twisty little passages, all alike
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Re: You are in a maze of twisty little passages, all alike
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Re: You are in a maze of twisty little passages, all alike
Will do.
One last question:
I get wrong colours on nearly every game on my BE machine. Is this a known issue?
e.g. all graphics (like the pillars that borders the text) in zork zero are wrong, also the main title etc.
Re: You are in a maze of twisty little passages, all alike
So does this mean that the Cabal has nearly finished its goals?
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Re: You are in a maze of twisty little passages, all alike
The current Glk Frotz code is pretty much a lost cause for playing v6 games. When I have time, I'll see about updating the new Frotz release that more cleanly properly implements graphics in. Hopefully that won't have any BE issues.
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Re: You are in a maze of twisty little passages, all alike
@dreammaster
An enjoyable anmount of games are already recognized, kudos for that
I have two more questions:
1) Will ScummVM be able to reach into .zip archives or do i need to unzip all of them first?
2) TAG is an early prototype to ADRIFT, are (will) they (be) supported? . suffix is .TAG
An enjoyable anmount of games are already recognized, kudos for that
I have two more questions:
1) Will ScummVM be able to reach into .zip archives or do i need to unzip all of them first?
2) TAG is an early prototype to ADRIFT, are (will) they (be) supported? . suffix is .TAG
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Re: You are in a maze of twisty little passages, all alike
Could the detection entry for tcomremake be updated to "The Colour of Magic remake" as it's written in British English.
Also does the graphic version of tcomremake need to be added to the unstable list of games like the rest of the version 6 z-code games, or is that not needed because it doesn't have mg1 resources? (the graphics are png files).
It will be interesting to see which graphics scummvm uses as I wrote it to use 640x200 images if the resolution is big enough else it defaults to 320x100. But it was a while ago I did that I remember there were issues as I don't think there is a standard way z-code interpreters report resolution.
Also does the graphic version of tcomremake need to be added to the unstable list of games like the rest of the version 6 z-code games, or is that not needed because it doesn't have mg1 resources? (the graphics are png files).
It will be interesting to see which graphics scummvm uses as I wrote it to use 640x200 images if the resolution is big enough else it defaults to 320x100. But it was a while ago I did that I remember there were issues as I don't think there is a standard way z-code interpreters report resolution.
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Re: You are in a maze of twisty little passages, all alike
You'll need to unzip them first. ScummVM doesn't support running games directly from zip files.
If the current Adrift interpreter doesn't support them, then if there's another interpreter for them on the if-archive, it's certainly feasible. For example, at some point in the near future I want to look into adding ADRIFT 5 support. If I remember correctly the source code is available for the runtime interpreter, but is currently only available in Visual Basic. So it would require some work to port it to C++ and hook it up to the Glk API. Sorry, going off on a bit of a tangent..
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Re: You are in a maze of twisty little passages, all alike
No problem. I'll take care of it tongiht.ezekiel000 wrote: ↑Wed Aug 19, 2020 9:01 am Could the detection entry for tcomremake be updated to "The Colour of Magic remake" as it's written in British English.
It will need to be for now yes. The current issues are with how the zcode windowing is done and graphics in general. Honestly, I spent months doing hack after hack just to get it to display Zork Zero okay, and then it turned out the other games would need even more. Since the new version of Frotz has graphics display integrated, my current plan is to look into porting that new version to Glk from scratch, and only have the Glk windowing features turn themselves on for non-graphical games. The graphical games will simply render to a full screen "window" as if it were the SDL surface the Frotz code expects. But this will be done some time after the next ScummVM release. Likely after I've finished work on Comprehend, and maybe take some time off to work on Shannara. Plus I still want to experiment with AGS at some point too.ezekiel000 wrote: ↑Wed Aug 19, 2020 9:01 am Also does the graphic version of tcomremake need to be added to the unstable list of games like the rest of the version 6 z-code games, or is that not needed because it doesn't have mg1 resources? (the graphics are png files).
The default resolution I have for Glk is 640x480. Though I'd hardcoded the v6 games to open in a 320x200 so as to be what the original DOS versions expected. If the game supports multiple different resolutions, it could always be treated as a special case in the future and have the higher resolution.ezekiel000 wrote: ↑Wed Aug 19, 2020 9:01 am It will be interesting to see which graphics scummvm uses as I wrote it to use 640x200 images if the resolution is big enough else it defaults to 320x100. But it was a while ago I did that I remember there were issues as I don't think there is a standard way z-code interpreters report resolution.
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Re: You are in a maze of twisty little passages, all alike
@dreammaster
Thanks a lot.
I keep adding unknown games.
Maybe adrift can handle .tag games, well see.
The game itself has only the interpreter .executable in its package, so not worth the hassle.
Thanks a lot.
I keep adding unknown games.
Maybe adrift can handle .tag games, well see.
The game itself has only the interpreter .executable in its package, so not worth the hassle.
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Re: You are in a maze of twisty little passages, all alike
@dreammaster
Excited!!!Plus I still want to experiment with AGS at some point too
Re: You are in a maze of twisty little passages, all alike
It seems several of my magnetic scrolls games have files that don't match the format. Only "The pawn" seems to work for me.
Using Jinxter as an example, I have:
DISK1.PIX
DISK2.PIX
DOJINX.EXE
JINX0
JINX1
JINX2
JINX3
JINX4
JINX5
JINX6
JINXTER.BAT
README.1ST
My readme states: dojinx options:
dojinx text only version with 80 columns
dojinx /4 text only version with 40 columns
dojinx /g graphics version with mouse
dojinx /g /n graphics version without mouse
Edit the jinxter.bat file to change.
Now, I know there were later releases of these games that were like, compilations of all magnetic scrolls games. So maybe the file format changed at some point?
Guld of Thieves and Fish! have the same file setup, just with slightly different names
Using Jinxter as an example, I have:
DISK1.PIX
DISK2.PIX
DOJINX.EXE
JINX0
JINX1
JINX2
JINX3
JINX4
JINX5
JINX6
JINXTER.BAT
README.1ST
My readme states: dojinx options:
dojinx text only version with 80 columns
dojinx /4 text only version with 40 columns
dojinx /g graphics version with mouse
dojinx /g /n graphics version without mouse
Edit the jinxter.bat file to change.
Now, I know there were later releases of these games that were like, compilations of all magnetic scrolls games. So maybe the file format changed at some point?
Guld of Thieves and Fish! have the same file setup, just with slightly different names
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Re: You are in a maze of twisty little passages, all alike
I'll try and have a look at it tomorrow. I think the current Glk detection code wrapper I added around the original interpreter code may be at fault, and not passing legitimate game files on for testing