Interactive Fiction fonts

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tonyrh
Posts: 7
Joined: Sun Aug 05, 2018 10:19 am

Interactive Fiction fonts

Post by tonyrh »

Is there a way to change fonts, or font sizes, in the Interactive Fiction games (glk engine)?
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dreammaster
ScummVM Developer
Posts: 559
Joined: Fri Nov 04, 2005 2:16 am
Location: San Jose, California, USA

Re: Interactive Fiction fonts

Post by dreammaster »

Yes, there is, though unfortunately there's not yet any GUI for doing so. You'll need to add option lines into the section for your added game in scummvm.ini. Even without programmer knowledge, you should be able to get an idea of various options from conf.cpp here. Various options like propsize and monosize for proportinate and fixed width text sizes respectively, or tfont_0 to tfont_9 for the font name to use for the different proportinate text styles, or gfont_* for the fixed width styles respectively. Alternatively, all the options are based on the original Gargoyle project, so there may be some available documentation for the different options for it.
tonyrh
Posts: 7
Joined: Sun Aug 05, 2018 10:19 am

Re: Interactive Fiction fonts

Post by tonyrh »

Sweet, thanks!
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