other 3d games

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
shachark1
Posts: 3
Joined: Tue May 12, 2009 3:59 pm

other 3d games

Post by shachark1 »

i wish to know if your planned is continue to make king quest mask of eternity, diskworld noir, blade runner as residual project let me know please
thank you
:?:
User avatar
Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

Any reason you made four duplicate threads about this?

ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.

There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.

http://sourceforge.net/projects/tinselnoir

And please, no more double posts.
aquadran
ScummVM Developer
Posts: 110
Joined: Wed Sep 21, 2005 7:00 pm

Post by aquadran »

I cleanup duplication mess
User avatar
ezekiel000
Posts: 443
Joined: Mon Aug 25, 2008 5:17 pm
Location: Surrey, England

Post by ezekiel000 »

Longcat wrote:Any reason you made four duplicate threads about this?

ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.

There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.

http://sourceforge.net/projects/tinselnoir

And please, no more double posts.
Thanks for the link I didn't know about this (Gonna have to finally get a new copy of Noir Disc 1 of mine is scratched).
Will tinselnoir eventually be an engine within residual? (In the interest of not re-inventing the wheel)
User avatar
Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

It's being discussed, but ResidualVM requires some work to be able to accept other engines, it is solely intended for Grim Fandango atm. So I guess the short answer is 'maybe'.
User avatar
ezekiel000
Posts: 443
Joined: Mon Aug 25, 2008 5:17 pm
Location: Surrey, England

Post by ezekiel000 »

That's good to know that at least there is a possibility, I'll be following the development closely.
James
Posts: 3
Joined: Thu May 07, 2009 12:38 pm

Post by James »

Sorry if this is a stupid question, but could someone please briefly explain the process of creating something like ResidualVM?

I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3561
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

James wrote: I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?
The way ScummVM works, there is common code for handling sound, graphics, MIDI, files, etc. and a collection of completely separate game engines. Some are based on reverse-engineering, and some are based on source code provided by the original developers. The source code for even a small game engine consists of thousands of lines of text so yes, adding a new one is a lot of work. Even with the original source code available, it has to be adapted to ScummVM, and made to work on different platforms than originally intended.

Theoretically, ResidualVM could become something similar, where different engines share common code. But I imagine it would be just as much work to add new game engines as it is in ScummVM.
User avatar
garrythefish
Posts: 67
Joined: Sun Jul 12, 2009 2:22 pm

Post by garrythefish »

it is a lot of work, but it should implemented sooner or later, in my opinion. :)

grim fandango is the only game runned now, but much of the future of residual might also be in other 3D adventure games that cannot be part of ScummVM, because of it being an exclussively 2D adventure game interpreter, not accepting 3D engines.

so it would a good move, in my opinion, that residual shares the feats of its sister project, and all it's advantages, like the ease of getting multi-engine compatibility work harmoniously.
User avatar
sev
ScummVM Lead
Posts: 2308
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

garrythefish wrote:it is a lot of work, but it should implemented sooner or later, in my opinion. :)
That's a good point of view, but what is really needed for this is developers, developers, developers!


Eugene
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3561
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

sev wrote:but what is really needed for this is developers, developers, developers!
You're beginning to freak me out, though that probably was the intention. ;)
User avatar
ezekiel000
Posts: 443
Joined: Mon Aug 25, 2008 5:17 pm
Location: Surrey, England

Post by ezekiel000 »

I just remembered a couple more games that think fall within ResidualVMs scope; Normality and Perfect Assassin.

Not the best games but quite interesting.
User avatar
garrythefish
Posts: 67
Joined: Sun Jul 12, 2009 2:22 pm

Post by garrythefish »

I would also add to that Post Mortem, Black Mirror and Myst III: Exile. :)
User avatar
MeddlingMonk
Posts: 221
Joined: Wed Jan 21, 2009 10:06 pm

Post by MeddlingMonk »

The Longest Journey. Syberia I & II. Still Life.

We could pile up suggestions forever. What the project needs is developers. I'm not one, but if I find one stuck to the bottom of my shoe I'll let you know.
Post Reply