other 3d games
Moderator: ScummVM Team
other 3d games
i wish to know if your planned is continue to make king quest mask of eternity, diskworld noir, blade runner as residual project let me know please
thank you
thank you
Any reason you made four duplicate threads about this?
ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.
There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.
http://sourceforge.net/projects/tinselnoir
And please, no more double posts.
ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.
There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.
http://sourceforge.net/projects/tinselnoir
And please, no more double posts.
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
Thanks for the link I didn't know about this (Gonna have to finally get a new copy of Noir Disc 1 of mine is scratched).Longcat wrote:Any reason you made four duplicate threads about this?
ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.
There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.
http://sourceforge.net/projects/tinselnoir
And please, no more double posts.
Will tinselnoir eventually be an engine within residual? (In the interest of not re-inventing the wheel)
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
Sorry if this is a stupid question, but could someone please briefly explain the process of creating something like ResidualVM?
I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?
I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
The way ScummVM works, there is common code for handling sound, graphics, MIDI, files, etc. and a collection of completely separate game engines. Some are based on reverse-engineering, and some are based on source code provided by the original developers. The source code for even a small game engine consists of thousands of lines of text so yes, adding a new one is a lot of work. Even with the original source code available, it has to be adapted to ScummVM, and made to work on different platforms than originally intended.James wrote: I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?
Theoretically, ResidualVM could become something similar, where different engines share common code. But I imagine it would be just as much work to add new game engines as it is in ScummVM.
- garrythefish
- Posts: 67
- Joined: Sun Jul 12, 2009 2:22 pm
it is a lot of work, but it should implemented sooner or later, in my opinion.
grim fandango is the only game runned now, but much of the future of residual might also be in other 3D adventure games that cannot be part of ScummVM, because of it being an exclussively 2D adventure game interpreter, not accepting 3D engines.
so it would a good move, in my opinion, that residual shares the feats of its sister project, and all it's advantages, like the ease of getting multi-engine compatibility work harmoniously.
grim fandango is the only game runned now, but much of the future of residual might also be in other 3D adventure games that cannot be part of ScummVM, because of it being an exclussively 2D adventure game interpreter, not accepting 3D engines.
so it would a good move, in my opinion, that residual shares the feats of its sister project, and all it's advantages, like the ease of getting multi-engine compatibility work harmoniously.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
You're beginning to freak me out, though that probably was the intention.sev wrote:but what is really needed for this is developers, developers, developers!
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
- garrythefish
- Posts: 67
- Joined: Sun Jul 12, 2009 2:22 pm
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm