thank you

Moderator: ScummVM Team
Thanks for the link I didn't know about this (Gonna have to finally get a new copy of Noir Disc 1 of mine is scratched).Longcat wrote:Any reason you made four duplicate threads about this?
ResidualVM is so far only suitable for Grim Fandango, and implementing other engines would require some work and developers willing to work on them, so no, not in the foreseeable future.
There is a newly started project relating to Discworld Noir, but this isn't even in alpha, so don't hold your breath.
http://sourceforge.net/projects/tinselnoir
And please, no more double posts.
The way ScummVM works, there is common code for handling sound, graphics, MIDI, files, etc. and a collection of completely separate game engines. Some are based on reverse-engineering, and some are based on source code provided by the original developers. The source code for even a small game engine consists of thousands of lines of text so yes, adding a new one is a lot of work. Even with the original source code available, it has to be adapted to ScummVM, and made to work on different platforms than originally intended.James wrote: I don't see how it's conceivable to add in support for other engines without having to do a whole lot more work. My guess at the moment is... are you creating a common engine for running 2.5D games, and then writing separate importers to load in the content from games written for different engines?
You're beginning to freak me out, though that probably was the intention.sev wrote:but what is really needed for this is developers, developers, developers!