simon the Sorcerer 3d

General chat related to ScummVM, adventure gaming, and so on.

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shachark1
Posts: 3
Joined: Tue May 12, 2009 3:59 pm

simon the Sorcerer 3d

Post by shachark1 »

hi
i have the games series games of simon the Sorcerer 1+2+3d
i want to know that in the furure simon the Sorcerer 3d will Compatible to rsidual project & scummvm project?
thanks
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Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

that all depends on whether someone is willing to invest all their time and energy on reverse engineering such a truly horrible game. are you?

there are no current plans, no.
aquadran
ScummVM Developer
Posts: 110
Joined: Wed Sep 21, 2005 7:00 pm

Re: simon the Sorcerer 3d

Post by aquadran »

shachark1 wrote:hi
i have the games series games of simon the Sorcerer 1+2+3d
i want to know that in the furure simon the Sorcerer 3d will Compatible to rsidual project & scummvm project?
thanks
scummvm will never support simon 3d.
ResidualVM however if someone implement it but chances are low.
Kirben
Posts: 421
Joined: Wed Sep 21, 2005 12:15 pm
Location: Melbourne, Victoria, Australia

Post by Kirben »

Simon the Sorcerer 3D uses a licensed game engine (NetImmerse 3D), so the source code could never be provided by Adventure Soft.

If someone attempted to reverse engineer the game, I expect they could be threatened with legal action, considering the game engine is still be used for many games.

Personally I have no interest in Simon the Sorcerer 3D, although I expanded the AGOS game engine in ScummVM to cover all possible games.
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garrythefish
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Post by garrythefish »

Kirben wrote: If someone attempted to reverse engineer the game, I expect they could be threatened with legal action, considering the game engine is still be used for many games.
These guys don't have problem with that, the reimplentation project of the Elder Scrolls III: Morrowind, OpenMW, reverse-engineering the NetImmerse 3D that is: http://openmw.sourceforge.net/jaws/
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ezekiel000
Posts: 443
Joined: Mon Aug 25, 2008 5:17 pm
Location: Surrey, England

Post by ezekiel000 »

It sort of relates to a thread on the ScummVM forums at the moment. That companies are less likely to have a problem with creating an open source interpreter, but will be down on you like a ton of bricks if you try to make an open source sdk for their engine.
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