Engines in ResidualVMVM
Moderator: ScummVM Team
ResidualVM is hungry for new engines
ResidualVM now can import more engines. So we are welcome volunters who willing implement or port engine for existing 3D game. For now there are three suggested engines to port into residual. TWIN-E and FITD are mentioned in a forum earlier. Both this engines besides port it need also continued work to support full working games and in case FITD extend full support for another parts for AiTD series.
There is also full available sources LGPL3.0 engine called Wintermute, it support some range of adventure games. So if anyone are willing to work on it please tell me.
There is also full available sources LGPL3.0 engine called Wintermute, it support some range of adventure games. So if anyone are willing to work on it please tell me.
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
I can think of one possible reason against: It's still being actively developed and sold.CavemanzZ wrote:Telltale engine. If possible.
If its not, in simple laymens terms, why not?
Even if Telltale Games didn't object to an open source version (which they very well might if, for instance, it made it too easy to bypass the activation of a game demo into the full game), without their active help we'd always be trailing behind the official version.
I think people sometimes miss the point when it comes to engine interpreters. It's all about keeping the interest in old games alive.
I'd go as far as saying that if it wasn't for ScummVM, we wouldn't be playing new Monkey Island or Sam & Max games. Or any other adventure games for that matter, since the genre was almost dead before the whole ScummVM thing begun.
It's a shame that ResidualVM doesn't get the same amount of support, which is surprising, because there are more than a few games out there that ScummVM will never support, but they'd be perfect for ResidualVM.
I'd go as far as saying that if it wasn't for ScummVM, we wouldn't be playing new Monkey Island or Sam & Max games. Or any other adventure games for that matter, since the genre was almost dead before the whole ScummVM thing begun.
It's a shame that ResidualVM doesn't get the same amount of support, which is surprising, because there are more than a few games out there that ScummVM will never support, but they'd be perfect for ResidualVM.
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- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
the following 3d games come to mind:
- gabriel knight 3
- broken sword 3
- simon the sorcerer 3d
i know all these games are not regarded highly by most adventure gamers, especially simon3. but with a certain amount of masochism and persistence, they can be fun.
the general problem i see here: while most adventure games in the old days used some script format (because of pretty complex scripts), i guess most newer 3d games tend to use hardcoded logic in the game executable or DLLs. such a case would creating support for the engine pretty cumbersome.
maybe, if i find the time and motivation, i will look into adding some support for one of those games in the future... probably GK3 which i regard as the most important of the 3.
another thing which i would probably enjoy even more is adding general support for the early resident evil games (1 to 3). but i am not sure if residual is the right place for such an engine, also i guess the exe/DLL script issue described above applies here....
- gabriel knight 3
- broken sword 3
- simon the sorcerer 3d
i know all these games are not regarded highly by most adventure gamers, especially simon3. but with a certain amount of masochism and persistence, they can be fun.
the general problem i see here: while most adventure games in the old days used some script format (because of pretty complex scripts), i guess most newer 3d games tend to use hardcoded logic in the game executable or DLLs. such a case would creating support for the engine pretty cumbersome.
maybe, if i find the time and motivation, i will look into adding some support for one of those games in the future... probably GK3 which i regard as the most important of the 3.
another thing which i would probably enjoy even more is adding general support for the early resident evil games (1 to 3). but i am not sure if residual is the right place for such an engine, also i guess the exe/DLL script issue described above applies here....
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- Posts: 1
- Joined: Sun Oct 24, 2010 1:42 pm
- Blooglspash
- Posts: 20
- Joined: Fri Oct 22, 2010 7:55 pm