Grim Fandango on the Mac
Moderator: ScummVM Team
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- Posts: 4
- Joined: Fri Jul 24, 2009 7:02 pm
Grim Fandango on the Mac
Hi Everyone,
So I've been trying for a while to get this thing up and running and today just found out about ResidualVM. I've used scummvm in the past and if this is in the same vein im super excited.
im just curious though... what the heck do I do to get this up and running? I'm a bit of a newb when it comes to coding and such so ive never actually compiled something before...
so if anyone could give me like an easy step by step way to get this all set and ready to play grim that'd be AMAZinG!
So I've been trying for a while to get this thing up and running and today just found out about ResidualVM. I've used scummvm in the past and if this is in the same vein im super excited.
im just curious though... what the heck do I do to get this up and running? I'm a bit of a newb when it comes to coding and such so ive never actually compiled something before...
so if anyone could give me like an easy step by step way to get this all set and ready to play grim that'd be AMAZinG!
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
If you have OSX the download is here:
http://www.residualvm.org/downloads/
(If not I don't know I run Linux)
Setting up residual this might help:
https://sourceforge.net/apps/mediawiki/ ... ation_File
http://www.residualvm.org/downloads/
(If not I don't know I run Linux)
Setting up residual this might help:
https://sourceforge.net/apps/mediawiki/ ... ation_File
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- Posts: 4
- Joined: Fri Jul 24, 2009 7:02 pm
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
It seems you need a Sourceforge account to see the wiki I didn't realise that.
Here's the bit the might help:
ResidualVM Configuration File
By default, the configuration file is saved in, and loaded from:
* Mac OS X:
~/Library/Preferences/ResidualVM Preferences
An example config file looks as follows:
[residual]
[grim]
path=[path to all the .lab files]
Here's the bit the might help:
ResidualVM Configuration File
By default, the configuration file is saved in, and loaded from:
* Mac OS X:
~/Library/Preferences/ResidualVM Preferences
An example config file looks as follows:
[residual]
[grim]
path=[path to all the .lab files]
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- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
To give you some additional help (since you call yourself a newbie), here's the most important stuff from my on ResidualVM Preferences file:
[residual]
gameid=grim
[grim]
path=/Applications/ResidualVM Games/grim
savepath=/Applications/ResidualVM Saves
gl_zbuffer=TRUE
soft_renderer=FALSE
fullscreen=TRUE
show_fps=FALSE
game_devel_mode=TRUE
;last_set=bk.set
Obviously the path will be wherever you actually put your game data. You don't have to specifiy a savepath but I find it useful. Most of the other options are pretty obvious as well except for the last one.
As Longcat said, ResidualVM is far from a finished product and when you start the game it often isn't very long before you're stopped by a crash. But if dev mode is set to TRUE, you can hop around the game using that last line. You'll to consult the debug set list you can find on the wiki. Usage is fairly simple. If that last line is not present, or it begins with a semicolon like I have above, ResidualVM with start GF at the opening cutscene. Without the semicolon, the game will begin in whatever set you specify (bk.set is the Blue Casket kitchen, BTW). However, there is a limitation in that the game always starts with no inventory except the scythe.
[residual]
gameid=grim
[grim]
path=/Applications/ResidualVM Games/grim
savepath=/Applications/ResidualVM Saves
gl_zbuffer=TRUE
soft_renderer=FALSE
fullscreen=TRUE
show_fps=FALSE
game_devel_mode=TRUE
;last_set=bk.set
Obviously the path will be wherever you actually put your game data. You don't have to specifiy a savepath but I find it useful. Most of the other options are pretty obvious as well except for the last one.
As Longcat said, ResidualVM is far from a finished product and when you start the game it often isn't very long before you're stopped by a crash. But if dev mode is set to TRUE, you can hop around the game using that last line. You'll to consult the debug set list you can find on the wiki. Usage is fairly simple. If that last line is not present, or it begins with a semicolon like I have above, ResidualVM with start GF at the opening cutscene. Without the semicolon, the game will begin in whatever set you specify (bk.set is the Blue Casket kitchen, BTW). However, there is a limitation in that the game always starts with no inventory except the scythe.
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- Posts: 4
- Joined: Fri Jul 24, 2009 7:02 pm
ahh okay well then i'll hold off I guess. I've never played the game before and thought this might be a solution to getting it playable on a mac.
but i can keep waiting! thanks for the tips though guys!
if only i could find an old PC to play it on. haha
same with the new monkey island game -- crazy how a game that once fit on a floppy now requires such a powerful machine. well, relatively speaking.
but i can keep waiting! thanks for the tips though guys!
if only i could find an old PC to play it on. haha
same with the new monkey island game -- crazy how a game that once fit on a floppy now requires such a powerful machine. well, relatively speaking.
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
That might be slim to none. You could build it yourself if you're at all inclined to learn something new. The hardest part is getting started, and it's time consuming to set up the environment, but there's not a lot of knowledge required and once Xcode and Fink or MacPorts are set up it's actually very simple to build ResidualVM.Jon God wrote:Any chance on a PPC build?